Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 19 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
2
2
6:06
5:57
2
StormbladeStormbladeTwin StrikerVerdant OracleHeavy Guardian
1
1
5:21
5:21
3
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
6:30
6:30
4
StormbladeTwin StrikerWind KnightVerdant OracleShield Knight
1
1
5:15
5:15
5
StormbladeTwin StrikerWind KnightVerdant OracleHeavy Guardian
1
1
5:37
5:37
6
StormbladeTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
5:50
5:50
7
StormbladeWind KnightVerdant OracleMarksmanShield Knight
1
1
4:39
4:39
8
StormbladeWind KnightVerdant OracleHeavy GuardianBeat Performer
1
1
4:36
4:36
9
Frost MageMarksmanMarksmanShield KnightBeat Performer
1
1
5:07
5:07
10
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:54
4:54

A comp is the class set of a run's roster, order-free. 18 distinct comps across 19 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 19.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 19 runs
Healers brought
1 healer
63%
2 healers
37%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.