
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 19 runs#
Comp
Clears
Parties
Median
Best
Share
1
2
2
6:06
5:57
11%
2
1
1
5:21
5:21
5%
3
1
1
6:30
6:30
5%
4
1
1
5:15
5:15
5%
5
1
1
5:37
5:37
5%
6
1
1
5:50
5:50
5%
7
1
1
4:39
4:39
5%
8
1
1
4:36
4:36
5%
9
1
1
5:07
5:07
5%
10
1
1
4:54
4:54
5%
A comp is the class set of a run's roster, order-free. 18 distinct comps across 19 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of themNeeds 20 timed runs to say anything — this selection has 19.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 2.
Role mix
what parties actually bring · 19 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.