
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 13 runs#
Comp
Clears
Parties
Median
Best
Share
1
2
2
4:56
4:36
15%
2
1
1
4:32
4:32
8%
3
1
1
7:59
7:59
8%
4
1
1
4:52
4:52
8%
5
1
1
6:13
6:13
8%
6
1
1
4:49
4:49
8%
7
1
1
4:27
4:27
8%
8
1
1
4:50
4:50
8%
9
1
1
5:25
5:25
8%
10
1
1
4:17
4:17
8%
A comp is the class set of a run's roster, order-free. 12 distinct comps across 13 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of themNeeds 20 timed runs to say anything — this selection has 13.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 2.
Role mix
what parties actually bring · 13 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.