Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 13 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Verdant OracleMarksmanMarksmanShield KnightBeat Performer
2
2
4:56
4:36
2
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
4:32
4:32
3
StormbladeVerdant OracleVerdant OracleShield KnightBeat Performer
1
1
7:59
7:59
4
Frost MageMarksmanMarksmanShield KnightBeat Performer
1
1
4:52
4:52
5
Frost MageWind KnightVerdant OracleHeavy GuardianMarksman
1
1
6:13
6:13
6
Twin StrikerTwin StrikerVerdant OracleHeavy GuardianBeat Performer
1
1
4:49
4:49
7
Twin StrikerWind KnightVerdant OracleHeavy GuardianMarksman
1
1
4:27
4:27
8
Twin StrikerVerdant OracleMarksmanShield KnightBeat Performer
1
1
4:50
4:50
9
Twin StrikerVerdant OracleHeavy GuardianMarksmanMarksman
1
1
5:25
5:25
10
Twin StrikerHeavy GuardianMarksmanBeat PerformerBeat Performer
1
1
4:17
4:17

A comp is the class set of a run's roster, order-free. 12 distinct comps across 13 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 13.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 13 runs
Healers brought
1 healer
46%
2 healers
46%
3 healers
8%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.