Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 15 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerWind KnightVerdant OracleMarksmanShield Knight
2
1
4:19
3:41
2
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
4:30
4:30
3
StormbladeFrost MageVerdant OracleHeavy GuardianMarksman
1
1
6:10
6:10
4
StormbladeWind KnightVerdant OracleHeavy GuardianMarksman
1
1
5:00
5:00
5
StormbladeVerdant OracleMarksmanMarksmanShield Knight
1
1
5:26
5:26
6
Frost MageMarksmanMarksmanShield KnightBeat Performer
1
1
4:31
4:31
7
Frost MageFrost MageWind KnightVerdant OracleHeavy Guardian
1
1
6:53
6:53
8
Frost MageWind KnightMarksmanShield KnightBeat Performer
1
1
6:20
6:20
9
Twin StrikerMarksmanMarksmanShield KnightBeat Performer
1
1
4:38
4:38
10
Twin StrikerWind KnightWind KnightVerdant OracleShield Knight
1
1
6:17
6:17

A comp is the class set of a run's roster, order-free. 14 distinct comps across 15 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Needs 20 timed runs to say anything — this selection has 15.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 2.

Role mix

what parties actually bring · 15 runs
Healers brought
1 healer
93%
2 healers
7%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.