
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 15 runs#
Comp
Clears
Parties
Median
Best
Share
1
2
1
4:19
3:41
13%
2
1
1
4:30
4:30
7%
3
1
1
6:10
6:10
7%
4
1
1
5:00
5:00
7%
5
1
1
5:26
5:26
7%
6
1
1
4:31
4:31
7%
7
1
1
6:53
6:53
7%
8
1
1
6:20
6:20
7%
9
1
1
4:38
4:38
7%
10
1
1
6:17
6:17
7%
A comp is the class set of a run's roster, order-free. 14 distinct comps across 15 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of themNeeds 20 timed runs to say anything — this selection has 15.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 2.
Role mix
what parties actually bring · 15 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.