
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 44 runs#
Comp
Clears
Parties
Median
Best
Share
1
3
3
4:56
4:13
7%
2
2
2
5:23
4:34
5%
3
1
1
7:08
7:08
2%
4
1
1
3:03
3:03
2%
5
1
1
4:49
4:49
2%
6
1
1
4:53
4:53
2%
7
1
1
4:02
4:02
2%
8
1
1
4:18
4:18
2%
9
1
1
4:36
4:36
2%
10
1
1
4:59
4:59
2%
A comp is the class set of a run's roster, order-free. 41 distinct comps across 44 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+11%
+11%
+7%
−2%
−3%
−5%
−12%
−15%
−100%
12 of 42 timed runs are in the fast quartile (≤ 4:26). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 3.
Role mix
what parties actually bring · 44 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.