Mech Facility

Dungeon 5-player Master
Class Comp statistics count whole parties — class chips do not apply here.

Top comps

most-used compositions among 44 runs
#
Comp
Clears
Parties
Median
Best
Share
1
Twin StrikerWind KnightHeavy GuardianMarksmanBeat Performer
3
3
4:56
4:13
2
StormbladeTwin StrikerHeavy GuardianMarksmanBeat Performer
2
2
5:23
4:34
3
StormbladeMarksmanMarksmanShield KnightBeat Performer
1
1
7:08
7:08
4
StormbladeStormbladeMarksmanShield KnightBeat Performer
1
1
3:03
3:03
5
StormbladeMarksmanShield KnightBeat PerformerBeat Performer
1
1
4:49
4:49
6
StormbladeStormbladeTwin StrikerVerdant OracleShield Knight
1
1
4:53
4:53
7
StormbladeStormbladeTwin StrikerHeavy GuardianBeat Performer
1
1
4:02
4:02
8
StormbladeStormbladeVerdant OracleHeavy GuardianBeat Performer
1
1
4:18
4:18
9
StormbladeStormbladeHeavy GuardianMarksmanBeat Performer
1
1
4:36
4:36
10
StormbladeFrost MageWind KnightShield KnightBeat Performer
1
1
4:59
4:59

A comp is the class set of a run's roster, order-free. 41 distinct comps across 44 runs.

tank healer DPS

Class pairing — fast clears vs all clears

how much more (or less) often a class appears in the fast quartile of timed runs than in all of them
Heavy GuardianHeavy Guardian
+11%
Twin StrikerTwin Striker
+11%
StormbladeStormblade
+7%
MarksmanMarksman
−2%
Verdant OracleVerdant Oracle
−3%
Wind KnightWind Knight
−5%
Shield KnightShield Knight
−12%
Beat PerformerBeat Performer
−15%
Frost MageFrost Mage
−100%

12 of 42 timed runs are in the fast quartile (≤ 4:26). A speed-comp signal, not a tier list.

Fastest comps

min 5 timed clears from 3+ parties · by median clear time
No comp has 5 timed clears from 3+ parties yet — the most-played one has 3.

Role mix

what parties actually bring · 44 runs
Healers brought
1 healer
66%
2 healers
34%
Tanks brought
1 tank
100%

Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.