
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 863 runs#
Comp
Clears
Parties
Median
Best
Share
1
37
11
3:20
1:54
4%
2
28
8
2:29
1:34
3%
3
24
6
2:37
1:56
3%
4
23
6
3:48
1:50
3%
5
22
4
2:25
2:04
3%
6
19
6
4:09
2:13
2%
7
19
6
3:19
2:17
2%
8
19
6
3:40
3:10
2%
9
19
5
3:17
2:05
2%
10
19
5
3:10
1:47
2%
A comp is the class set of a run's roster, order-free. 137 distinct comps across 863 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+40%
+14%
+12%
+3%
+2%
+1%
−0%
−13%
−24%
212 of 844 timed runs are in the fast quartile (≤ 2:43). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
9
5
2:00
1:53
11
3
2:12
1:44
22
4
2:25
2:04
26
8
2:29
1:34
24
6
2:37
1:56
7
5
2:43
1:55
7
4
2:48
1:55
10
3
2:54
2:13
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 863 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.