
Mech Facility
Dungeon 5-player Master
Top comps
most-used compositions among 50 runs#
Comp
Clears
Parties
Median
Best
Share
1
9
6
10:07
8:34
18%
2
7
7
10:23
8:36
14%
3
5
3
8:31
6:55
10%
4
4
1
18:45
9:09
8%
5
3
3
11:42
5:46
6%
6
2
2
16:59
9:48
4%
7
2
2
8:32
8:20
4%
8
2
2
51:15
30:09
4%
9
2
1
17:46
10:08
4%
10
2
1
6:14
6:12
4%
A comp is the class set of a run's roster, order-free. 20 distinct comps across 50 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+59%
+47%
+3%
−1%
−6%
−13%
−16%
−67%
13 of 49 timed runs are in the fast quartile (≤ 9:09). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
5
3
8:31
6:55
8
6
10:07
8:34
7
7
10:23
8:36
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 50 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.