
Mech Facility
Dungeon 5-player Hard
Top comps
most-used compositions among 164 runs#
Comp
Clears
Parties
Median
Best
Share
1
25
1
1:48
1:12
15%
2
16
1
3:03
1:05
10%
3
15
1
2:39
1:17
9%
4
8
1
3:04
2:20
5%
5
8
1
1:21
1:18
5%
6
7
1
1:18
1:09
4%
7
6
1
2:20
1:19
4%
8
6
1
3:33
3:19
4%
9
6
2
2:41
1:29
4%
10
5
1
2:38
2:26
3%
A comp is the class set of a run's roster, order-free. 38 distinct comps across 164 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+30%
+28%
+23%
+10%
+7%
−5%
−6%
−13%
−24%
42 of 164 timed runs are in the fast quartile (≤ 1:26). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeNo comp has 5 timed clears from 3+ parties yet — the most-played one has 25.
Role mix
what parties actually bring · 164 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.