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Floor 57
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Top comps
most-used compositions among 400 runs#
Comp
Clears
Parties
Median
Best
Share
1
9
9
1:05
0:43
2%
2
8
8
1:06
0:56
2%
3
8
8
1:02
0:49
2%
4
8
8
1:06
0:43
2%
5
8
8
1:06
0:52
2%
6
8
7
1:05
0:54
2%
7
7
7
1:04
0:48
2%
8
7
7
1:03
1:00
2%
9
7
6
1:07
1:02
2%
10
7
7
1:02
0:52
2%
A comp is the class set of a run's roster, order-free. 154 distinct comps across 400 runs.
tank healer DPS
Class pairing — fast clears vs all clears
how much more (or less) often a class appears in the fast quartile of timed runs than in all of them+8%
+7%
+4%
+2%
+1%
+1%
−1%
−2%
−17%
108 of 400 timed runs are in the fast quartile (≤ 0:59). A speed-comp signal, not a tier list.
Fastest comps
min 5 timed clears from 3+ parties · by median clear timeComp
Clears
Parties
Median
Best
6
6
0:52
0:47
5
5
0:53
0:48
8
8
1:02
0:49
7
7
1:02
0:52
6
6
1:03
0:58
7
7
1:03
1:00
5
5
1:03
0:42
6
6
1:03
0:41
Ranked by median clear time — a comp needs 5 timed clears from at least 3 different parties, so one lucky party can't crown it.
Role mix
what parties actually bring · 400 runsHealers brought
Tanks brought
Role by class truth: Shield Knight / Heavy Guardian = tank; Verdant Oracle / Beat Performer = healer; every other class = DPS.