Void - Towering Ruin

Dungeon 5-player Normal
Class Death statistics count every player in a run — class chips do not apply here.

Deaths

46 runs
0.5
Avg deaths / run
average across every run
74%
Deathless runs
34 of 46
23
Total deaths
46 runs
22%
Hottest zone
22% of positioned deaths within one 6 m spot

Danger zones

where players die · 23 of 23 deaths positioned · drawn on the dungeon map
lowhigh

Deaths per run

46 runs
0 deaths
34
1 death
6
2 deaths
3
3–5 deaths
3
6+ deaths
0

Counts every run in this selection, including deathless ones.

Deadliest skills

what actually kills players · 23 deaths
#
Skill
Stage
Deaths
Share of deaths
1
Sentinel Type 01's Laser Attack
—
12
2
High Explosives Bombs - Full Tracking
Kartgriff
5
3
Battle Mech - Punch
—
2
4
Super Mech - Laser Core
—
1
5
Superconductor Surge - Illusion
Kartgriff
1
6
#702017
Kartgriff
1
7
Defensive Type 06 - Scatter Laser
—
1

Skill = the skill credited with the killing hit. Stage = the boss stage the death fell in.