Void - Towering Ruin

Dungeon 5-player Hard
Class Death statistics count every player in a run — class chips do not apply here.

Deaths

174 runs
0.9
Avg deaths / run
average across every run
57%
Deathless runs
100 of 174
158
Total deaths
174 runs
11%
Hottest zone
11% of positioned deaths within one 6 m spot

Danger zones

where players die · 158 of 158 deaths positioned · drawn on the dungeon map
lowhigh

Deaths per run

174 runs
0 deaths
100
1 death
30
2 deaths
25
3–5 deaths
16
6+ deaths
3

Counts every run in this selection, including deathless ones.

Deadliest skills

what actually kills players · 158 deaths
#
Skill
Stage
Deaths
Share of deaths
1
Sentinel Type 01's Laser Attack
—
93
2
High Explosives Bombs - Full Tracking
Kartgriff
15
3
Missile Spread
Kartgriff
11
4
Defensive Type 06 - Scatter Laser
—
11
5
Battle Mech 03 - Three Hit Combo
—
6
6
Battle Mech - Punch
—
5
7
Super Mech - Punch
—
4
8
Superconductor Surge - Illusion
Kartgriff
4
9
Battle Mech - Punch
—
3
10
Immobilization Flower
Kartgriff
3
11
Battle Mech 03 - Jump Attack
—
1
12
Superconductive Wave
Kartgriff
1
13
Laser Cross
—
1

Skill = the skill credited with the killing hit. Stage = the boss stage the death fell in.