Class statistics
How every class and spec performs, how often it is played and how often it dies — cleared runs only, one best parse per player.
Damage specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 7.31M3 players | 7.07M3 players | |
| — | 13.55M3 players | 5.77M3 players | |
| — | 7.14M2 players | 5.34M2 players | |
| — | 8.88M4 players | 5.49M3 players | |
| — | 3.90M1 players | — | |
| — | 4.51M4 players | 5.34M4 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Tank specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 4.30M2 players | 1.88M1 players | |
| — | — | 1.87M1 players | |
| — | 1.29M3 players | 673.7K1 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Healing specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 407.1K4 players | 299.6K4 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
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