Class statistics

How every class and spec performs, how often it is played and how often it dies — cleared runs only, one best parse per player.

Damage specs across encounters

index = spec median ÷ the best spec's median on that encounter × 100
SpecAvg index Cursed Radiant TombMech Facility
StormbladeMoonstrikeStormblade — 8.13M5 players4.74M4 players
Twin StrikerFormlessTwin Striker — 5.04M4 players7.95M2 players
Wind KnightVanguardWind Knight — 5.68M5 players11.14M3 players
Wind KnightSkywardWind Knight — 6.29M2 players—
Verdant OracleSmiteVerdant Oracle — 4.93M7 players5.32M2 players
MarksmanWildpackMarksman — 4.04M1 players—
MarksmanFalconryMarksman — 4.42M4 players6.83M4 players
Beat PerformerDissonanceBeat Performer — 7.59M1 players—
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.

Tank specs across encounters

index = spec median ÷ the best spec's median on that encounter × 100
SpecAvg index Cursed Radiant TombMech Facility
Heavy GuardianBlockHeavy Guardian — —1.74M2 players
Shield KnightRecoveryShield Knight — 2.24M2 players3.87M1 players
Shield KnightShieldShield Knight — 1.39M4 players954.9K1 players
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.

Healing specs across encounters

index = spec median ÷ the best spec's median on that encounter × 100
SpecAvg index Cursed Radiant TombMech Facility
Beat PerformerConcertoBeat Performer — 403.3K5 players273.0K3 players
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.