Class statistics
How every class and spec performs, how often it is played and how often it dies — cleared runs only, one best parse per player.
Damage specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 8.13M5 players | 4.74M4 players | |
| — | 5.04M4 players | 7.95M2 players | |
| — | 5.68M5 players | 11.14M3 players | |
| — | 6.29M2 players | — | |
| — | 4.93M7 players | 5.32M2 players | |
| — | 4.04M1 players | — | |
| — | 4.42M4 players | 6.83M4 players | |
| — | 7.59M1 players | — |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Tank specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | — | 1.74M2 players | |
| — | 2.24M2 players | 3.87M1 players | |
| — | 1.39M4 players | 954.9K1 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Healing specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 403.3K5 players | 273.0K3 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
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