Class statistics

How every class and spec performs, how often it is played and how often it dies — cleared runs only, one best parse per player.

Damage specs across encounters

index = spec median ÷ the best spec's median on that encounter × 100
SpecAvg index Mech FacilityCursed Radiant Tomb
StormbladeMoonstrikeStormblade — 5.41M5 players5.89M4 players
Twin StrikerFormlessTwin Striker — 7.45M3 players7.19M3 players
Twin StrikerCrimsonTwin Striker — 2.33M1 players—
Wind KnightVanguardWind Knight — 7.86M4 players9.05M3 players
Wind KnightSkywardWind Knight — 4.94M1 players—
Verdant OracleSmiteVerdant Oracle — 3.36M5 players4.47M4 players
MarksmanFalconryMarksman — 7.27M6 players5.50M3 players
Beat PerformerDissonanceBeat Performer — 4.63M1 players5.87M1 players
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.

Tank specs across encounters

index = spec median ÷ the best spec's median on that encounter × 100
SpecAvg index Mech FacilityCursed Radiant Tomb
Heavy GuardianBlockHeavy Guardian — 2.00M2 players4.27M1 players
Shield KnightRecoveryShield Knight — 3.51M1 players3.89M1 players
Shield KnightShieldShield Knight — 695.9K4 players903.6K4 players
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.

Healing specs across encounters

index = spec median ÷ the best spec's median on that encounter × 100
SpecAvg index Mech FacilityCursed Radiant Tomb
Beat PerformerConcertoBeat Performer — 285.4K4 players355.4K3 players
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.