Class statistics
How every class and spec performs, how often it is played and how often it dies — cleared runs only, one best parse per player.
Damage specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Mech Facility | Cursed Radiant Tomb |
|---|---|---|---|
| — | 5.41M5 players | 5.89M4 players | |
| — | 7.45M3 players | 7.19M3 players | |
| — | 2.33M1 players | — | |
| — | 7.86M4 players | 9.05M3 players | |
| — | 4.94M1 players | — | |
| — | 3.36M5 players | 4.47M4 players | |
| — | 7.27M6 players | 5.50M3 players | |
| — | 4.63M1 players | 5.87M1 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Tank specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Mech Facility | Cursed Radiant Tomb |
|---|---|---|---|
| — | 2.00M2 players | 4.27M1 players | |
| — | 3.51M1 players | 3.89M1 players | |
| — | 695.9K4 players | 903.6K4 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Healing specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Mech Facility | Cursed Radiant Tomb |
|---|---|---|---|
| — | 285.4K4 players | 355.4K3 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
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