Class statistics
How every class and spec performs, how often it is played and how often it dies — cleared runs only, one best parse per player.
Damage specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 5.43M12 players | 8.05M7 players | |
| — | 4.18M1 players | 2.74M1 players | |
| — | 5.51M6 players | 5.35M2 players | |
| — | — | 3.32M1 players | |
| — | 5.17M7 players | 5.57M7 players | |
| — | 5.07M2 players | 5.44M3 players | |
| — | 4.01M9 players | 4.78M5 players | |
| — | — | 3.63M1 players | |
| — | 5.09M10 players | 7.07M10 players | |
| — | 4.87M1 players | — |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Tank specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 1.88M1 players | 2.24M4 players | |
| — | 4.56M1 players | 2.61M2 players | |
| — | 1.11M9 players | 551.5K5 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
Healing specs across encounters
index = spec median ÷ the best spec's median on that encounter × 100| Spec | Avg index | Cursed Radiant Tomb | Mech Facility |
|---|---|---|---|
| — | 424.7K6 players | 402.8K5 players |
Each encounter has different boss HP and length, so raw numbers cannot be averaged across them. 100 = the top spec on that encounter. A cell under 15 players shows its raw median and player count and is left out of the average.
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