

Abyssal Nappo
killMaster 1Master ★ 100/100Speed 47.16⛓ Stitched from 4 archivesSea-Ringed Reef·⏱ Clear Time 3:10·💀 6 defeated·👥 5 players·📅 1 week ago·by Vix·Season 3·Client 3.7
ABAbyssal Nappo✓ Killed
Loading fights…✎ Custom3:41
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit74%Lucky36%Crit DMG339.72MLucky DMG211.19MCrit Lucky DMG201.44MMax Hit3.48MDeaths1
Damage — by skill
Instant Edge
135 hits · avg 736K · max 3.5M
27% of total · 100% crit · 82% lucky
99M27%
Lucky Strike (Lance)
630 hits · avg 134K · max 260K
23% of total · 68% crit · 0% lucky
84M23%
Instant Edge Combo (Talent)
55 hits · avg 1.4M · max 3.4M
21% of total · 100% crit · 64% lucky
78M21%
Tornado
235 hits · avg 195K · max 382K
12% of total · 66% crit · 69% lucky
46M12%
Arcane! Furious Hammer
50 hits · avg 262K · max 760K
4% of total · 76% crit · 92% lucky
13M4%
Phantom Arrow
124 hits · avg 89K · max 196K
3% of total · 72% crit · 0% lucky
11M3%
Loadout Snapshot —
VixSkyward · DPS · captured as Wind KnightYou
Goblin March ★★★★★
Furious Hammer ★★★★★
Setup 1 · Wish of the Far Sea
Gear Ability Score 62,384 · Illusion 3,578
Skills & Modules
Active Skills
Falcon Toss (Leap)Lv30 · T6Phantom ArrowLucky Strike (Lance)Falcon Toss (Spear Toss)SkyfallLv30 · T6Sharp Impact (Crash Down)Lv30 · T6Arcane! Goblin March (Roar Command)Arcane! Furious Hammer★★★★★Stunt! Frenzied Shot (Active)Stunt! Whirlwind StrikeInstant EdgeLv30 · T6TornadoAzure Sever (Spear Toss)Instant Edge Combo (Talent)Sharp Impact (Leap)Windborne Grace - SweepLv30 · T6GaleformLv30 · T6
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.100
Phantom Arrow
EnabledScore 5017 / 22 nodesBattle ImagineArcane! Goblin MarchArcane! Furious HammerStunt! Twin FangsStunt! Whirlwind StrikeArcane! Divine Reliance
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score62,384
Illusion-Breaking Strength3,578 → 3,878
ATK4,753 → 15,336
MATK10
Max HP364,531
Armor10,237 → 12,636
Resistance240 → 308
Primary
Strength6,158 → 12,823
Intellect481 → 616
Agility481 → 616
Endurance35,144 → 39,029
Secondary
Crit49.95% (31,909) → 70.64%
Haste29.42% (20,850) → 46.03%
Luck39.38% (19,822) → 49.03%
Mastery6.00% → 7.50%
Versatility50.09% (28,105) → 51.59%
Block—
Offense
Crit DMG87.00% → 182.20%
Lucky Strike DMG Multiplier90.00% → 143.47%
PHY Boost6.00%
Armor Penetration18.80%
Attack SPD55.07% → 96.64%
Cast Speed29.42% → 46.03%
Defense
Block DMG Reduction30.00%
Healing & Shields
Lucky Strike Healing40.00% → 72.25%
Crit Healing62.00%
Elemental
All Element Attack248
Wind Attack40
All Element80
All-Element Bonus0.72%
Wind Bonus3.90%
All Element Resistance476
All Element Resistance4.14%
Ice Resistance-60.00%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈1.8MExperimentalOwn ≈1.8M + Given —
Own ≈1.8M·Given —
Buffs given
None
Not counted (given)
Inspire3 receivers· 0:20 uptime· no measurable effect
Buffs received
Moony
Attribute buff (unnamed)13M damage movedAOEcrit & luckymeasured
Not counted (received)
Regen Pulse (Pulse Retrospect) · #2202113via skillby Moony ·2:45 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby Moony ·1:00 uptime· no measurable effect
#3056061by Moony ·0:48 uptime· no measurable effect
Shieldby Moony ·0:38 uptime· no measurable effect
Wild Bloom · #21402via skillby Moony ·0:31 uptime· no measurable effect
Symbiotic Markby Moony ·0:18 uptime· no measurable effect
Wild Bloom · #21411via skillby Moony ·0:17 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby Moony ·0:11 uptime· no measurable effect
Applies Inspiration to yourself and all…via buffby Moony ·0:05 uptime· no measurable effect
Healing chainby Moony ·0:05 uptime· no measurable effect