

Mist-Piercing Fang
killMaster 1Master ★ 100/100Speed 58.17⛓ Stitched from 3 archivesMistveil Hunting Ground·⏱ Clear Time 2:29·👥 5 players·📅 1 month ago·by Sey·Season 3·Client 3.7
Loading fights…✎ Custom3:16
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit18%Lucky40%Crit DMG11.23MLucky DMG15.30MCrit Lucky DMG7.85MMax Hit796.0K
Damage — by skill
Lucky Strike (Battle Axe)
236 hits · avg 105K · max 110K
47% of total · 0% crit · 0% lucky
25M47%
Fantasia Impact
7 hits · avg 761K · max 796K
10% of total · 0% crit · 0% lucky
5.3M10%
Formless Flame Slash - Stage 1
36 hits · avg 106K · max 287K
7% of total · 97% crit · 67% lucky
3.8M7%
Formless Flame Slash - Stage 2
36 hits · avg 97K · max 292K
7% of total · 97% crit · 67% lucky
3.5M7%
Formless Flame Slash - Stage 3
24 hits · avg 140K · max 262K
6% of total · 100% crit · 83% lucky
3.4M6%
Axe Wind
51 hits · avg 52K · max 73K
5% of total · 8% crit · 69% lucky
2.7M5%
Loadout Snapshot —
SeyFormless · DPS · captured as Twin StrikerYou
Divine Reliance ★★★★☆
Azure Gale ★★★★★
Setup 1 · Fury of the Far Sea
Gear Ability Score 55,813 · Illusion 2,870
Skills & Modules
Active Skills
Lucky Strike (Battle Axe)Blazing AscensionLv30 · T6Formless Flame Slash - Stage 1Rage Cleave - Stage 1Lv30 · T6BurnFormless Flame Slash - Stage 2Rage Cleave - Stage 2Lv30 · T6Formless Flame Slash - Stage 3Rage Cleave - Stage 3Lv30 · T6Rage Cleave - Stage 4Lv30 · T6Axe WindLv30 · T6Fantasia ImpactExplosionBlazing AscensionLv30 · T6Blazing AssaultLv30 · T6Soaring FlameLv30 · T6Blazing Swing - Stage 1Lv30 · T6Blazing Swing - Stage 2Lv30 · T6
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.86
Fantasia Impact
EnabledScore 4717 / 22 nodesBattle ImagineArcane! Azure GaleArcane! Divine RelianceStunt! Kinetic StrikeStunt! Predator SlashStunt! Blade Storm
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score55,813
Illusion-Breaking Strength2,870 → 3,170
ATK5,201 → 8,030
MATK5
Max HP313,166
Armor10,134 → 11,041
Resistance268 → 375
Primary
Strength6,380 → 8,073
Intellect537 → 751
Agility537 → 751
Endurance30,662 → 34,547
Secondary
Crit5.00% → 6.50%
Haste30.31% (21,756) → 82.25%
Luck55.43% (39,991) → 69.23%
Mastery42.20% (21,642) → 43.70%
Versatility18.24% (6,250) → 19.74%
Block—
Offense
Crit DMG50.00%
Lucky Strike DMG Multiplier82.80% → 244.48%
PHY Boost4.00%
Attack SPD48.49% → 131.60%
Cast Speed30.31% → 82.25%
Defense
Block DMG Reduction30.00%
Healing & Shields
Lucky Strike Healing46.20% → 63.50%
Crit Healing50.00%
Elemental
All Element Attack45
Fire Attack50
All Element348
All-Element Bonus3.06%
Fire Bonus8.44%
All Element Resistance1.90%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
Own —·Given —
Buffs given
None
Not counted (given)
None
Buffs received
Heracles
Fiery Battle Will45M damage movedAOEcooldown speedmodelled
Mokutora
Applies Inspiration to yourself and all…via buff183 damage movedsingledamage %exact
Not counted (received)
Regen Pulse (Pulse Retrospect) · #2202113via skillby Mokutora ·2:29 uptime· no measurable effect
Ring Suppression effectby Heracles ·1:22 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby Mokutora ·0:50 uptime· no measurable effect
Shieldby Mokutora ·0:50 uptime· no measurable effect
Inspireby Naanya ·0:40 uptime· no measurable effect
Wild Bloom · #21402via skillby Mokutora ·0:26 uptime· no measurable effect
Wild Bloom · #21411via skillby Mokutora ·0:19 uptime· no measurable effect
Harmony Graceby Heracles ·0:16 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby Mokutora ·0:10 uptime· no measurable effect
Healing chainby Mokutora ·0:06 uptime· no measurable effect
Symbiotic Markby Mokutora ·0:04 uptime· no measurable effect