F
Floor 59
kill⛓ Stitched from 2 archives · 2 uploadsStimen Vaults Floor 59·⏱ Clear Time 1:10·👥 5 players·📅 4 days ago·by JolliBai, Chamchamiee··Season 3·Client 3.7
✎ Custom1:24
Over TimeDataScale
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit18%Lucky36%Crit DMG305.97MLucky DMG153.59MCrit Lucky DMG103.15MMax Hit1.63M
Damage — by skill
Lucky Strike (Tachi)
6563 hits · avg 83K · max 141K
61% of total · 17% crit · 0% lucky
542M61%
Divine Sickle
184 hits · avg 737K · max 1.6M
15% of total · 100% crit · 65% lucky
136M15%
Fantasia Impact
243 hits · avg 308K · max 634K
8% of total · 0% crit · 0% lucky
75M8%
Thundercut - Stage 1
5136 hits · avg 7.7K · max 51K
4% of total · 18% crit · 67% lucky
40M4%
Arcane! Swift Devour (AOE)
1222 hits · avg 18K · max 61K
3% of total · 17% crit · 0% lucky
23M3%
Thundercleave
613 hits · avg 23K · max 138K
2% of total · 17% crit · 65% lucky
14M2%
Loadout Snapshot —
ChamchamieeMoonstrike · DPS · captured as StormbladeYou
Azure Gale ★★★★★
Swift Devour ★★★★☆
Setup 1 · Shadow of the Far Sea
Gear Ability Score 61,776 · Illusion 4,000
Skills & Modules
Active Skills
Phantom DashLucky Strike (Tachi)Scythe WheelLv30 · T6Arcane! Azure Gale★★★★★MoonbladeThunderstrikeArcane! Swift Devour (Active)Fantasia ImpactThundercut - Stage 1Lv30 · T6Arcane! Swift Devour (AOE)StormflashLv30 · T4Storm Scythe (Thundercleave)Lv30 · T6Storm ScytheLv30 · T6Moonblade (Whirling)ThundercleaveLv30 · T6Divine SickleLv30 · T6Chaos BreakerLv30MoonstrikeLv30Encore DamagePassive Effect Encore DamageJudgment Cut - Stage 1Lv30 · T6
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.100
Fantasia Impact
EnabledScore 4417 / 22 nodesBattle ImagineArcane! Azure GaleArcane! Swift DevourArcane! Fatal SpiralArcane! Allscape SublimationArcane! Time Decree
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score61,776
Illusion-Breaking Strength4,000 → 4,300
ATK5,184 → 6,774
MATK15
Max HP362,704
Armor5,385 → 5,399
Resistance247 → 272
Primary
Strength485 → 533
Intellect495 → 544
Agility6,383 → 7,009
Endurance35,524 → 39,274
Secondary
Crit17.58% (7,200)
Haste54.27% (46,661) → 85.50%
Luck62.48% (41,710) → 73.48%
Mastery11.66% (3,000)
Versatility26.46% (10,075)
Block—
Offense
Crit DMG50.00% → 58.10%
Lucky Strike DMG Multiplier57.80% → 130.67%
PHY Boost4.00%
Attack SPD92.40% → 140.80%
Cast Speed54.27% → 85.50%
Resilience Break Efficiency10.00% → 40.00%
Defense
Block DMG Reduction30.00%
DMG Reduction20.00%
Healing & Shields
Lucky Strike Healing46.20% → 64.57%
Crit Healing50.00%
Elemental
Thunder Attack45
All Element100
Thunder1,500
All-Element Bonus0.90%
Thunder Bonus12.00%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈12MExperimentalOwn ≈12M + Given —
Own ≈12M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
zienichi
Lower CD82M damage movedAOEcooldown speedmodelled
Fiery Battle Will76M damage movedAOEcooldown speedmodelled
Attribute buff (unnamed)11M damage movedAOEcrit & luckymeasured
Not counted (received)
Flame Note Damagevia skillby zienichi ·0:53 uptime· no measurable effect
Time Stasisby zienichi ·0:42 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207122via buffby zienichi ·0:37 uptime· no measurable effect
Rhapsody of Flamevia skillby zienichi ·0:19 uptime· no measurable effect
#55341by zienichi ·0:19 uptime· no measurable effect
Encoreby zienichi ·0:10 uptime· no measurable effect
Infinite Rhapsody · #55315via skillby zienichi ·0:10 uptime· no measurable effect
Life Barrier shieldby zienichi ·0:10 uptime· no measurable effect
Life Barrierby zienichi ·0:10 uptime· no measurable effect
Surging Quintet: HP wave effectby zienichi ·0:05 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207121via buffby zienichi ·0:04 uptime· no measurable effect
Infinite Rhapsody · #55346via skillby zienichi ·0:01 uptime· no measurable effect