F
Floor 53
kill⛓ Stitched from 2 archives · 2 uploads⏱ Clear Time 2:09·👥 5 players·📅 1 week ago·by 夜Yonagiッ, Misago··Season 3·Client 3.7
✎ Custom2:33
Over TimeDataScale
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit31%Lucky39%Crit DMG347.95MLucky DMG133.20MCrit Lucky DMG103.02MMax Hit4.08M
Damage — by skill
Lucky Strike (Tachi)
4004 hits · avg 99K · max 213K
61% of total · 31% crit · 0% lucky
397M61%
Divine Sickle
80 hits · avg 1.4M · max 4.1M
17% of total · 100% crit · 68% lucky
113M17%
Fantasia Impact
106 hits · avg 392K · max 923K
6% of total · 0% crit · 0% lucky
42M6%
Thundercut - Stage 1
3913 hits · avg 8.5K · max 62K
5% of total · 30% crit · 67% lucky
33M5%
Storm Scythe (Thundercleave)
658 hits · avg 29K · max 220K
3% of total · 32% crit · 67% lucky
19M3%
Storm Scythe
629 hits · avg 28K · max 220K
3% of total · 34% crit · 67% lucky
18M3%
Loadout Snapshot —
夜YonagiッMoonstrike · DPS · captured as StormbladeYou
Furious Hammer ★★★★★
Divine Reliance ★★★★☆
Setup 1 · Shadow of the Far Sea
Gear Ability Score 62,062 · Illusion 4,000
Skills & Modules
Active Skills
Phantom DashLucky Strike (Tachi)Scythe WheelLv30 · T6MoonbladeThunderstrikeArcane! Divine Reliance (Active)Arcane! Furious Hammer★★★★★Thundercut - Stage 1Lv30 · T6StormflashLv30 · T6Storm ScytheLv30 · T6Storm Scythe (Thundercleave)Lv30 · T6Fantasia ImpactThundercleaveLv30 · T6Divine SickleLv30 · T6Judgment Cut - Stage 1Lv30 · T6Chaos BreakerLv30 · T6Moonblade (Whirling)MoonstrikeLv30 · T6Oblivion ComboLv30 · T4
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.1
Fantasia Impact
EnabledScore 4717 / 22 nodesBattle ImagineArcane! Furious HammerArcane! Divine RelianceArcane! Goblin MarchArcane! Azure GaleArcane! Swift Devour
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score61,465 → 62,062
Illusion-Breaking Strength4,000 → 4,300
ATK5,447 → 7,023
MATK5
Max HP305,342
Armor6,430 → 6,906
Resistance257 → 363
Primary
Strength605 → 825
Intellect515 → 726
Agility7,087 → 8,007
Endurance34,570 → 38,455
Secondary
Crit23.40% (11,280) → 36.86%
Haste46.74% (34,377) → 48.80%
Luck56.90% (33,203) → 70.81%
Mastery8.91% (1,500) → 10.41%
Versatility20.02% (7,010) → 21.52%
Block—
Offense
Crit DMG50.00% → 120.00%
Lucky Strike DMG Multiplier50.00% → 120.20%
PHY Boost4.00%
DMG Bonus vs. Bosses8.00%
Armor Penetration11.50%
Attack SPD80.78% → 84.08%
Cast Speed46.74% → 48.80%
Defense
Block DMG Reduction30.00%
DMG Reduction20.00% → 45.00%
Healing & Shields
Lucky Strike Healing40.00% → 57.70%
Crit Healing50.00%
Elemental
All Element Attack170
Thunder Attack45
All Element299
Thunder1,500
All-Element Bonus2.64%
Thunder Bonus12.00%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS 5.1MExperimentalOwn 5.1M + Given —
Own 5.1M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
None
Not counted (received)
Regen Pulse (Pulse Retrospect) · #2202113via skillby Kuruminar ·1:00 uptime· no measurable effect
Sanctuary of the Holy Domainby Misago ·0:37 uptime· no measurable effect
Ring Suppression effectby Misago ·0:37 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby Kuruminar ·0:20 uptime· no measurable effect
Energy Guardby Misago ·0:10 uptime· no measurable effect
Symbiotic Markby Kuruminar ·0:07 uptime· no measurable effect
Wild Bloom · #21411via skillby Kuruminar ·0:05 uptime· no measurable effect
Wild Bloom · #21402via skillby Kuruminar ·0:05 uptime· no measurable effect
Applies Inspiration to yourself and all…via buffby Kuruminar ·0:02 uptime· no measurable effect
#21408by Kuruminar ·0:01 uptime· no measurable effect
Healing chainby Kuruminar ·0:01 uptime· no measurable effect
Harmony Graceby Misago ·0:00 uptime· no measurable effect