B
Boss: Void Watcher
kill⛓ Stitched from 3 archivesGuild Hunt - Hard·⏱ Clear Time 1:47·👥 4 players·📅 1 week ago·by Anaxagoras·Season 3·Client 3.7
Loading fights…✎ Custom1:41
Over TimeDataScale
Lines
Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit30%Lucky47%Crit DMG68.40MLucky DMG32.26MCrit Lucky DMG14.64MMax Hit1.10M
Damage — by skill
Lucky Strike (Guitar)
1015 hits · avg 78K · max 147K
48% of total · 30% crit · 0% lucky
79M48%
Sound Blaze - Sorching Impact
54 hits · avg 499K · max 1M
16% of total · 31% crit · 0% lucky
27M16%
Fantasia Impact
17 hits · avg 961K · max 1.1M
10% of total · 0% crit · 0% lucky
16M10%
Rhapsody of Flame - Shape 3
81 hits · avg 175K · max 346K
9% of total · 30% crit · 100% lucky
14M9%
Flame Note Damage
69 hits · avg 148K · max 309K
6% of total · 25% crit · 0% lucky
10M6%
Harmonic Anthem - Stage 4
69 hits · avg 63K · max 138K
3% of total · 23% crit · 100% lucky
4.3M3%
Loadout Snapshot —
AnaxagorasDissonance · DPS · captured as Beat PerformerYou
Furious Hammer ★★★★★
Divine Reliance ★★★★★
Setup 1 · Hymn of the Far Sea
Gear Ability Score 59,248 · Illusion 3,604
Skills & Modules
Active Skills
Arcane! Divine Reliance (Active)Lucky Strike (Guitar)Arcane! Furious Hammer★★★★★Encore DamagePassive Effect Encore DamageLv30Rhapsody of Flame - Shape 3Sound Blaze - Sorching ImpactLv30Rhapsody of Flame - Flame's RampageHarmonic Anthem - Stage 1Fantasia ImpactFlame Note DamageAmplified BeatLv30Fierce StrikeLv30Harmonic Anthem - Stage 4
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.1
Fantasia Impact
EnabledScore 4717 / 22 nodesBattle ImagineArcane! Furious HammerArcane! Divine RelianceStunt! Twin FangsStunt! Blink AmbushArcane! Cocoon Tech
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score59,248
Illusion-Breaking Strength3,604 → 3,904
ATK20 → 23
MATK5,482 → 8,361
Max HP326,351
Armor2,565 → 3,333
Resistance3,709 → 4,308
Primary
Strength550 → 767
Intellect7,419 → 8,616
Agility539 → 755
Endurance33,810 → 37,695
Secondary
Crit23.17% (11,105) → 37.34%
Haste35.78% (21,214) → 37.45%
Luck53.72% (35,797) → 104.32%
Mastery6.00% → 7.50%
Versatility14.07% (4,585) → 15.57%
Block—
Offense
Crit DMG75.00% → 115.00%
Lucky Strike DMG Multiplier40.00% → 170.40%
MAG Boost4.00%
Attack SPD21.46% → 22.47%
Cast Speed71.56% → 74.90%
Resilience Break Efficiency10.00% → 40.00%
Defense
Block DMG Reduction30.00%
DMG Reduction25.00% → 50.00%
Healing & Shields
Lucky Strike Healing40.00% → 66.08%
Crit Healing50.00%
Elemental
All Element Attack256
Fire Attack50
All Element299
All-Element Bonus2.64%
Fire Bonus5.00%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈1.7MExperimentalOwn ≈1.7M + Given —
Own ≈1.7M·Given —
Buffs given
None
Not counted (given)
Flame Note Damagevia skill3 receivers· 1:37 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207122via buff3 receivers· 1:14 uptime· no measurable effect
Rhapsody of Flamevia skill3 receivers· 0:50 uptime· no measurable effect
Heroic Melodyvia skill3 receivers· 0:43 uptime· no measurable effect
Encore3 receivers· 0:20 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207121via buff3 receivers· 0:14 uptime· no measurable effect
Surging Quintet: HP wave effect3 receivers· 0:12 uptime· no measurable effect
Buffs received
Arweind
Lower CD3.4M damage movedAOEcooldown speedmodelled
Not counted (received)
Time Stasisby Arweind ·1:45 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202113via skillby Jintsuu ·1:30 uptime· no measurable effect
Sandshroudvia buffby Arweind ·0:38 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby Jintsuu ·0:30 uptime· no measurable effect
Wild Bloom · #21402via skillby Jintsuu ·0:29 uptime· no measurable effect
Wild Bloom · #21411via skillby Jintsuu ·0:27 uptime· no measurable effect
Shieldby Jintsuu ·0:19 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby Jintsuu ·0:07 uptime· no measurable effect
Healing chainby Jintsuu ·0:07 uptime· no measurable effect
Symbiotic Markby Jintsuu ·0:00 uptime· no measurable effect