F
Floor 46
kill⛓ Stitched from 2 archives · 2 uploadsStimen Vaults Floor 46·⏱ Clear Time 1:24·👥 5 players·📅 5 days ago·by JolliBai, Chamchamiee··Season 3·Client 3.7
✎ Custom2:01
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit18%Lucky35%Crit DMG223.47MLucky DMG114.10MCrit Lucky DMG74.60MMax Hit1.63M
Damage — by skill
Lucky Strike (Tachi)
5047 hits · avg 84K · max 143K
62% of total · 17% crit · 0% lucky
423M62%
Divine Sickle
116 hits · avg 777K · max 1.6M
13% of total · 100% crit · 66% lucky
90M13%
Fantasia Impact
177 hits · avg 306K · max 599K
8% of total · 0% crit · 0% lucky
54M8%
Thundercut - Stage 1
4285 hits · avg 8.1K · max 51K
5% of total · 18% crit · 65% lucky
35M5%
Arcane! Swift Devour (AOE)
887 hits · avg 19K · max 56K
2% of total · 18% crit · 0% lucky
17M2%
Thunderstrike
530 hits · avg 23K · max 116K
2% of total · 17% crit · 0% lucky
12M2%
Loadout Snapshot —
ChamchamieeMoonstrike · DPS · captured as StormbladeYou
Azure Gale ★★★★★
Swift Devour ★★★★☆
Setup 1 · Shadow of the Far Sea
Gear Ability Score 61,776 · Illusion 4,000
Skills & Modules
Active Skills
Lucky Strike (Tachi)Judgment Cut - Stage 1Lv30 · T6Judgment Cut - Stage 2Lv30 · T6Piercing SlashLv30 · T6Judgment Cut - Stage 3Lv30 · T6Arcane! Azure Gale★★★★★Scythe WheelLv30 · T6Arcane! Swift Devour (Active)Fantasia ImpactArcane! Swift Devour (AOE)MoonbladeThunderstrikeEncore DamagePassive Effect Encore DamageThundercut - Stage 1Lv30 · T6StormflashLv30 · T4ThundercleaveLv30 · T6Storm ScytheLv30 · T6Storm Scythe (Thundercleave)Lv30 · T6Divine SickleLv30 · T6Moonblade (Whirling)Chaos BreakerLv30
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.100
Fantasia Impact
EnabledScore 4417 / 22 nodesBattle ImagineArcane! Azure GaleArcane! Swift DevourArcane! Fatal SpiralArcane! Allscape SublimationArcane! Time Decree
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score61,776
Illusion-Breaking Strength4,000 → 4,300
ATK4,175 → 6,774
MATK10 → 15
Max HP362,704
Armor5,385 → 5,399
Resistance247 → 272
Primary
Strength485 → 533
Intellect495 → 544
Agility6,383 → 7,009
Endurance35,524 → 39,274
Secondary
Crit17.58% (7,200)
Haste54.27% (46,661) → 85.50%
Luck62.48% (41,710) → 73.48%
Mastery11.66% (3,000)
Versatility26.46% (10,075)
Block—
Offense
Crit DMG50.00% → 58.10%
Lucky Strike DMG Multiplier57.80% → 130.67%
PHY Boost4.00%
Attack SPD92.40% → 140.80%
Cast Speed54.27% → 85.50%
Resilience Break Efficiency10.00% → 40.00%
Defense
Block DMG Reduction30.00%
DMG Reduction20.00%
Healing & Shields
Lucky Strike Healing46.20% → 64.57%
Crit Healing50.00%
Elemental
Thunder Attack45
All Element100
Thunder1,500
All-Element Bonus0.90%
Thunder Bonus12.00%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈6.4MExperimentalOwn ≈6.4M + Given —
Own ≈6.4M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
zienichi
Fiery Battle Will80M damage movedAOEcooldown speedmodelled
Lower CD57M damage movedAOEcooldown speedmodelled
Attribute buff (unnamed)7.9M damage movedAOEcrit & luckymeasured
Not counted (received)
Time Stasisby zienichi ·1:00 uptime· no measurable effect
Flame Note Damagevia skillby zienichi ·0:46 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207122via buffby zienichi ·0:32 uptime· no measurable effect
Infinite Rhapsody · #55315via skillby zienichi ·0:20 uptime· no measurable effect
Encoreby zienichi ·0:20 uptime· no measurable effect
#55341by zienichi ·0:17 uptime· no measurable effect
Rhapsody of Flamevia skillby zienichi ·0:16 uptime· no measurable effect
Surging Quintet: HP wave effectby zienichi ·0:04 uptime· no measurable effect
Infinite Rhapsody · #55346via skillby zienichi ·0:02 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207121via buffby zienichi ·0:01 uptime· no measurable effect