F
Floor 48
kill⛓ 2 uploads⏱ Clear Time 1:30·👥 5 players·📅 1 month ago·by JustinGrandia, Gorou··Season 3·Client 3.7
✎ Custom1:45
Over TimeDataScale
Lines
Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit79%Lucky1%Crit DMG481.36MLucky DMG8.54MCrit Lucky DMG8.39MMax Hit8.46M
Damage — by skill
Falcon Strike
787 hits · avg 301K · max 8.5M
45% of total · 77% crit · 0% lucky
237M45%
Powerdraw
610 hits · avg 165K · max 503K
19% of total · 90% crit · 8% lucky
101M19%
Phantom Eagle (AOE)
1618 hits · avg 46K · max 325K
14% of total · 76% crit · 0% lucky
75M14%
Implosion (Steel Beak Trigger)
964 hits · avg 42K · max 86K
8% of total · 77% crit · 0% lucky
41M8%
Radiance Barrage
1148 hits · avg 26K · max 93K
6% of total · 74% crit · 0% lucky
30M6%
Photon Reforge - Quadraflare (AOE)
348 hits · avg 18K · max 51K
1% of total · 100% crit · 0% lucky
6.4M1%
Loadout Snapshot —
GorouFalconry · DPS · captured as MarksmanYou
Furious Hammer ★★★★★
Divine Reliance ★★★★★
Setup 1 · Gaze of the Far Sea
Gear Ability Score 57,633 · Illusion 2,910
Skills & Modules
Active Skills
Arcane! Divine Reliance (Active)Arcane! Furious Hammer★★★★★Celestial Eagle - EagleRadiance BarrageLv30 · T6Falcon StrikeImplosion (Steel Beak Trigger)PowerdrawLv30 · T6Arrow RainLv30 · T4Light PrismLucky Strike (Bow and Arrow)Blast ShotLv30 · T6Blast Shot (Buff Explosion)Phantom FalconPhantom Eagle (AOE)Quadraflare (First Arrow)Quadraflare (Second Arrow)Photon Refroge - QuadraflareExplosive Arrow (Talent)Double ArrowLv30 · T6BullseyeLv30 · T6Bullseye - Final BlowPhantom DashLight Prism (AOE)Photon Reforge - Quadraflare (AOE)Explosive Arrow (Talent Explosion)Luminary Bolt (Arrow Damage)Luminary Bolt (Gravity Orb)
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.90
Mirage Dream
EnabledScore 4817 / 22 nodesBattle ImagineArcane! Furious HammerArcane! Divine RelianceStunt! Twin FangsStunt! Kinetic StrikeStunt! Predator Slash
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score57,633
Illusion-Breaking Strength2,910 → 3,210
ATK364 → 4,927
MATK1 → 15
Max HP270,049
Armor4,722 → 5,684
Resistance276 → 354
Primary
Strength541 → 696
Intellect553 → 708
Agility6,487 → 6,644
Endurance31,928 → 35,813
Secondary
Crit55.47% (40,042) → 86.57%
Haste41.74% (27,816) → 75.28%
Luck5.00% → 6.50%
Mastery13.12% (3,833) → 14.62%
Versatility16.76% (5,640) → 18.26%
Block—
Offense
Crit DMG90.00% → 238.28%
Lucky Strike DMG Multiplier40.00% → 41.62%
PHY Boost4.00%
Armor Penetration0.75% → 6.00%
Magic Penetration0.75% → 6.00%
Attack SPD28.04% → 98.21%
Cast Speed41.74% → 75.28%
Defense
Block DMG Reduction30.00%
Healing & Shields
Lucky Strike Healing40.00% → 41.62%
Crit Healing50.00%
Elemental
All Element Attack40
Light Attack35
Light Bonus7.87%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈5.7MExperimentalOwn ≈5.7M + Given —
Own ≈5.7M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
Jintsuu
Applies Inspiration to yourself and all…via buff44K damage movedAOEdamage %measured
Not counted (received)
Regen Pulse (Pulse Retrospect) · #2202113via skillby Jintsuu ·1:22 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby Jintsuu ·0:30 uptime· no measurable effect
Healing chainby Jintsuu ·0:05 uptime· no measurable effect
Wild Bloom · #21402via skillby Jintsuu ·0:05 uptime· no measurable effect
Shieldby Jintsuu ·0:05 uptime· no measurable effect
Symbiotic Markby Jintsuu ·0:04 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby Jintsuu ·0:04 uptime· no measurable effect
Sandshroudvia skillby JustinGrandia ·0:03 uptime· no measurable effect
Wild Bloom · #21411via skillby Jintsuu ·0:02 uptime· no measurable effect