F

Floor 48

kill⛓ Stitched from 2 archives
⏱ Clear Time 1:37·👥 5 players·📅 4 days ago·by Mikochii·Season 3
⤓ Raw log
✎ Custom2:10
Over TimeData
Scale
025M50M75M100M▎Archive 10:11▎A2no combat2:10no combat · 10s
Lines
Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
1
84.24
6.5M779M total
8.6M91s active
≈5.7M
—
779M · 43.8% of this run
Crit15%Lucky29%Crit DMG141.90MLucky DMG125.26MCrit Lucky DMG25.56MMax Hit1.06M
Damage — by skill
Lucky Strike (Forest Ring)
2621 hits · avg 157K · max 312K
53% of total · 14% crit · 0% lucky
413M53%
Fantasia Impact
159 hits · avg 548K · max 1.1M
11% of total · 0% crit · 0% lucky
87M11%
Infusion (Double Infusion Extra)
687 hits · avg 96K · max 192K
9% of total · 14% crit · 77% lucky
66M9%
Arcane! Swift Devour (AOE)
1978 hits · avg 27K · max 72K
7% of total · 15% crit · 0% lucky
54M7%
Stag Charge
129 hits · avg 398K · max 952K
7% of total · 15% crit · 0% lucky
51M7%
Infusion (Left Hand)
411 hits · avg 98K · max 192K
5% of total · 15% crit · 74% lucky
40M5%
Loadout Snapshot —1892Smite · DPS · captured as Verdant OracleAzure Gale ★★★★★Swift Devour ★★☆☆☆
Setup 1 · Grace of the Far Sea

Gear Ability Score 59,275 · Illusion 4,300

Gaze of the Ashen Void - Void CorruptionHelmet · GS 260
Grace of the Far SeaWeapon · GS 100
Fortune Azure Enlightened CharmCharm · GS 260
Fortune Azure Enlightened RingRing · GS 260
Guide of the Ashen Void - Illusion - ReplicaBracelet (L) · GS 260
Fortune Azure Enlightened EarringsEarrings · GS 260
Trail of the Ashen Void - Void CorruptionBoots · GS 260
Dominance Azure Enlightened NecklaceNecklace · GS 260
Shield of the Ashen Void - Void CorruptionArmor · GS 260
Return of the Ashen Void - Illusion - ReplicaBracelet (R) · GS 260
Grasp of the Ashen Void - Void CorruptionGauntlets · GS 260

Skills & Modules

Active Skills
Lucky Strike (Forest Ring)Regen Pulse (Pulse Retrospect)Regen Bud: Wild SeedThornsFantasia ImpactArcane! Swift Devour (AOE)Wild BloomLv30 · T6Arcane! Azure Gale★★★★★Arcane! Swift Devour (Active)Vines' Embrace - Stage 1Lv30 · T6Vines' Embrace - Stage 2Lv30 · T6Infusion (Left Hand)Infusion (Right Hand)Encore DamagePassive Effect Encore DamageStag ChargeLv30 · T6Infusion (Double Infusion Extra)Feral Seed - Stage 1Feral Seed - Stage 2Feral Seed - Seed Meteor
Modules
— pending

Talents

— pending
Deep-Slumber Psychoscope
— pending

Snapshot Stats as captured at upload

Core
Ability Score59,275
Illusion-Breaking Strength4,300
ATK—
MATK—
Max HP239,605
Armor—
Resistance—
Offense
Attack SPD6.31%
Cast Speed63.16%

ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.

FFLogs-style rDPS ≈5.7MExperimentalOwn ≈5.7M + Given —
Own ≈5.7M·Given —
Buffs given
None
Not counted (given)
Applies Inspiration to yourself and all…via buff4 receivers· 2:01 uptime· no measurable effect
Symbiotic Mark4 receivers· 1:32 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202113via skill4 receivers· 1:30 uptime· no measurable effect
Wild Bloom · #21402via skill4 receivers· 0:46 uptime· no measurable effect
Wild Bloom · #21411via skill4 receivers· 0:31 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skill4 receivers· 0:30 uptime· no measurable effect
Life Barrier shield2 receivers· 0:10 uptime· no measurable effect
Life Barrier2 receivers· 0:10 uptime· no measurable effect
Healing chain4 receivers· 0:05 uptime· no measurable effect
Vines' Embrace - Stage 4via skill4 receivers· 0:04 uptime· no measurable effect
Vines' Embrace - Stage 1via skill4 receivers· 0:03 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buff2 receivers· 0:03 uptime· no measurable effect
Vines' Embrace - Stage 3via skill4 receivers· 0:03 uptime· no measurable effect
Vines' Embrace - Stage 2via skill4 receivers· 0:03 uptime· no measurable effect
Buffs received
Veyzuka
Fiery Battle Will96M damage movedAOEcooldown speedmodelled
Not counted (received)
Increases Resilience Break Efficiency o… · #2207121via buffby Veyzuka ·1:50 uptime· no measurable effect
Flame Note Damagevia skillby Veyzuka ·1:22 uptime· no measurable effect
Surging Quintet: HP wave effectby Veyzuka ·1:21 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207122via buffby Veyzuka ·1:10 uptime· no measurable effect
Rhapsody of Flamevia skillby Veyzuka ·0:42 uptime· no measurable effect
#55341by Veyzuka ·0:39 uptime· no measurable effect
Encoreby Veyzuka ·0:20 uptime· no measurable effect
String Strike - Stage 1via skillby Veyzuka ·0:03 uptime· no measurable effect
String Strike - Stage 3via skillby Veyzuka ·0:02 uptime· no measurable effect
String Strike - Stage 4via skillby Veyzuka ·0:01 uptime· no measurable effect
2
47.92
3.7M435M total
5.4M80s active
≈3.6M
—
435M · 24.4% of this run
3
85.38
2.9M343M total
4M86s active
≈2.9M
≈923K
343M · 19.3% of this run
4
1.39
1M120M total
3.4M35s active
≈1M
—
120M · 6.7% of this run
5
28.73
865K103M total
1.9M54s active
≈754K
—
103M · 5.8% of this run