F
Floor 49
kill⛓ 2 uploads⏱ Clear Time 1:19·👥 5 players·📅 3 weeks ago·by Orixy, Teava··Season 3
✎ Custom2:02
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit25%Lucky39%Crit DMG243.85MLucky DMG223.34MCrit Lucky DMG177.82MMax Hit601.2K
Damage — by skill
Lucky Strike (Battle Axe)
2809 hits · avg 140K · max 175K
49% of total · 0% crit · 0% lucky
393M49%
Formless Flame Slash - Stage 1
694 hits · avg 139K · max 430K
12% of total · 99% crit · 74% lucky
97M12%
Formless Flame Slash - Stage 2
640 hits · avg 137K · max 406K
11% of total · 100% crit · 73% lucky
88M11%
Fantasia Impact
191 hits · avg 455K · max 601K
11% of total · 0% crit · 0% lucky
87M11%
Formless Flame Slash - Stage 3
407 hits · avg 133K · max 406K
7% of total · 100% crit · 74% lucky
54M7%
Axe Wind
1250 hits · avg 20K · max 97K
3% of total · 3% crit · 66% lucky
26M3%
Loadout Snapshot —
TeavaFormless · DPS · captured as Twin StrikerYou
Divine Reliance ★★★★★
Azure Gale ★★★★★
Setup 1 · Fury of the Far Sea
Gear Ability Score 58,357 · Illusion 3,137
Skills & Modules
Active Skills
Blazing AssaultLv30 · T6Lucky Strike (Battle Axe)Formless Flame Slash - Stage 3Formless Flame Slash - Stage 2Formless Flame Slash - Stage 1Blazing AscensionLv30 · T6Fantasia ImpactArcane! Divine Reliance (Active)Blazing AscensionLv30 · T6Axe WindLv30 · T6BurnExplosionEncore DamagePassive Effect Encore DamageRage Cleave - Stage 1Lv30 · T6Rage Cleave - Stage 2Lv30 · T6Rage Cleave - Stage 3Lv30 · T6Rage Cleave - Stage 4Lv30 · T6Energy RefluxBlazing Swing - Stage 1Lv30 · T6Soaring FlameLv30 · T6Blazing Swing - Stage 2Lv30 · T6
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.1
Fantasia Impact
EnabledScore 4717 / 22 nodesBattle ImagineArcane! Azure GaleArcane! Divine RelianceStunt! Transform into BeeStunt! Thunder SuppressArcane! Thunderfall Grasp
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score58,357
Illusion-Breaking Strength3,137 → 3,437
ATK5,442 → 10,056
MATK5
Max HP304,228
Armor11,023 → 12,246
Resistance276 → 300
Primary
Strength6,770 → 10,774
Intellect553 → 601
Agility553 → 601
Endurance31,335 → 35,085
Secondary
Crit5.00%
Haste30.33% (21,768) → 40.64%
Luck56.77% (42,214) → 69.01%
Mastery42.69% (22,149)
Versatility22.36% (8,065)
Block—
Offense
Crit DMG50.00%
Lucky Strike DMG Multiplier82.80% → 244.25%
PHY Boost4.00%
DMG Bonus vs. Bosses2.00%
Attack SPD48.52% → 65.02%
Cast Speed30.33% → 40.64%
Defense
Block DMG Reduction30.00%
Healing & Shields
Healing Received2.00%
Shield3.66%
Lucky Strike Healing46.20% → 63.45%
Crit Healing50.00%
Elemental
All Element Attack194
Fire Attack45
All Element440
Fire1,500
All-Element Bonus3.84%
Fire Bonus20.53%
All Element Resistance1.53%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS 8.2MExperimentalOwn 8.2M + Given —
Own 8.2M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
None
Not counted (received)
Element Stasisby Hyacinth ·0:48 uptime· no measurable effect
Ring Suppression effectby Hyacinth ·0:36 uptime· no measurable effect
Serene Melody: healingby Zakkuzu ·0:33 uptime· no measurable effect
Sound Range Expansion: main attributeby Zakkuzu ·0:32 uptime· no measurable effect
Encoreby Zakkuzu ·0:20 uptime· no measurable effect
Healing Beatvia skillby Zakkuzu ·0:14 uptime· no measurable effect
Fivefold Crescendo (Close Range)via skillby Zakkuzu ·0:13 uptime· no measurable effect
Highland Bloodby Hyacinth ·0:10 uptime· no measurable effect
Rhapsody of Flamevia skillby Zakkuzu ·0:06 uptime· no measurable effect
Ultimate B: healingby Zakkuzu ·0:04 uptime· no measurable effect
Surging Quintet: HP wave effectby Zakkuzu ·0:01 uptime· no measurable effect
Harmony Graceby Hyacinth ·0:00 uptime· no measurable effect