

Paradox-Calamity Remnant - Continuation
partialNightmare⛓ Stitched from 5 archives · 2 uploadsPurge! Field of Forgotten Illusions·⏱ Duration 20:07·👥 12 players·📅 2 weeks ago·by Nise, Decia··Season 3·Client 3.7
Loading fights…✎ Custom20:07
Over TimeDataScale
Lines
Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit86%Lucky2%Crit DMG3256.01MLucky DMG50.30MCrit Lucky DMG49.08MMax Hit4.55MDeaths3.0068171586845507
Damage — by skill
Falcon Strike
2673.849461305761 hits · avg 671K · max 4.6M
53% of total · 83% crit · 0% lucky
1795M53%
Powerdraw
750.4587606786937 hits · avg 773K · max 1.3M
17% of total · 93% crit · 6% lucky
580M17%
Implosion (Steel Beak Trigger)
2340.673628203185 hits · avg 122K · max 228K
8% of total · 84% crit · 0% lucky
286M8%
Radiance Barrage
1970.459198648967 hits · avg 119K · max 233K
7% of total · 86% crit · 0% lucky
235M7%
Double Arrow
807.0149059020445 hits · avg 186K · max 332K
4% of total · 89% crit · 6% lucky
150M4%
Phantom Eagle (AOE)
463.80053186632443 hits · avg 187K · max 343K
3% of total · 85% crit · 0% lucky
87M3%
Loadout Snapshot —
KuruRynFalconry · DPS · captured as Marksman
Rift Recoil ★★★★★
Divine Reliance ★★★★★
Setup 1 · Ember - Gaze of the Far Sea
Gear Ability Score 64,543 · Illusion 4,180
Skills & Modules
Active Skills
Arcane! Divine Reliance (Active)Encore DamageCelestial Eagle - EagleRadiance BarrageLv30 · T6Passive Effect Encore DamageFalcon StrikeLight PrismArcane! Rift Recoil★★★★★Implosion (Steel Beak Trigger)PowerdrawLv30 · T6Lucky Strike (Bow and Arrow)Photon Refroge - QuadraflareQuadraflare (First Arrow)Quadraflare (Second Arrow)Phantom FalconPhantom Eagle (AOE)Double ArrowLv30 · T6Arrow RainLv30 · T6Luminary Bolt (Arrow Damage)Luminary Bolt (Gravity Orb)Explosive Arrow (Talent)BullseyeLv30 · T6Bullseye - Final BlowLight Prism (AOE)
Modules
— pendingTalents
— pendingDeep-Slumber Psychoscope
— pendingSnapshot Stats as captured at upload
Core
Ability Score64,543
Illusion-Breaking Strength4,180
ATK—
MATK—
Max HP341,536
Armor—
Resistance—
Offense
Attack SPD49.78%
Cast Speed52.24%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈2.5MExperimentalOwn ≈2.5M + Given —
Own ≈2.5M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
BooHyung
Lower CD291M damage movedAOEcooldown speedmodelled
Attribute buff (unnamed)50M damage movedAOEcrit & luckymeasured
Karu
Fiery Battle Will30M damage movedAOEcooldown speedmodelled
Not counted (received)
Time Stasisby BooHyung ·49:01 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202113via skillby Treble ·20:36 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202113via skillby eych ·20:36 uptime· no measurable effect
Element Stasisby SirC ·16:48 uptime· no measurable effect
Serene Melody: healingby BooHyung ·12:09 uptime· no measurable effect
Sound Range Expansion: main attributeby BooHyung ·11:53 uptime· no measurable effect
Inspireby Decia ·9:00 uptime· no measurable effect
Inspireby MeowNyaaan ·9:00 uptime· no measurable effect
Inspireby Malerick ·9:00 uptime· no measurable effect
Inspireby Paris ·9:00 uptime· no measurable effect
Surging Quintet: healingby BooHyung ·6:41 uptime· no measurable effect
Encoreby BooHyung ·5:47 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby Treble ·5:21 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby eych ·5:21 uptime· no measurable effect
Shieldby eych ·4:47 uptime· no measurable effect
Shieldby Treble ·4:47 uptime· no measurable effect
Rhapsody of Flamevia skillby BooHyung ·3:43 uptime· no measurable effect
Highland Bloodby SirC ·2:00 uptime· no measurable effect
Sandshroudvia buffby Karu ·1:26 uptime· no measurable effect
Surging Quintet: HP wave effectby BooHyung ·1:19 uptime· no measurable effect
Weakened: Wish Sealedby BooHyung ·1:19 uptime· no measurable effect
Ring Suppression effectby SirC ·1:07 uptime· no measurable effect
Wild Bloom · #21402via skillby Treble ·0:52 uptime· no measurable effect
Energy Guardby SirC ·0:50 uptime· no measurable effect
Wild Bloom · #21411via skillby Treble ·0:39 uptime· no measurable effect
#3003013by SirC ·0:31 uptime· no measurable effect
Healing chainby eych ·0:27 uptime· no measurable effect
Healing chainby Treble ·0:27 uptime· no measurable effect
Healing Beatvia skillby BooHyung ·0:26 uptime· no measurable effect
Rock the Stage · #55315via skillby BooHyung ·0:22 uptime· no measurable effect
Wild Bloom · #21402via skillby eych ·0:20 uptime· no measurable effect
Life Barrier shieldby BooHyung ·0:19 uptime· no measurable effect
Life Barrierby BooHyung ·0:19 uptime· no measurable effect
Wild Bloom · #21411via skillby eych ·0:18 uptime· no measurable effect
Torrent recoveryby BooHyung ·0:18 uptime· no measurable effect
Life Barrier shieldby eych ·0:16 uptime· no measurable effect
Life Barrierby eych ·0:16 uptime· no measurable effect
Torrent recoveryby Treble ·0:12 uptime· no measurable effect
Rock the Stage · #55344via skillby BooHyung ·0:11 uptime· no measurable effect
Arcane! Blessing of Lifevia skillby BooHyung ·0:10 uptime· no measurable effect
Symbiotic Markby Treble ·0:08 uptime· no measurable effect
Symbiotic Markby eych ·0:08 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby eych ·0:06 uptime· no measurable effect
Rock the Stage · #55346via skillby BooHyung ·0:05 uptime· no measurable effect
Deter Shotvia skillby Nise ·0:05 uptime· no measurable effect
Caprahorn Shieldby 亗Riri猫 ·0:05 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby Treble ·0:04 uptime· no measurable effect
Functional Ampby Karu ·0:02 uptime· no measurable effect
Applies Inspiration to yourself and all…via buffby Treble ·0:02 uptime· no measurable effect
Vines' Embrace - Stage 1via skillby eych ·0:01 uptime· no measurable effect
Sanctuary of the Holy Domainby SirC ·0:01 uptime· no measurable effect