

Sunfire
killBacktrackSpeed 2.08⛓ Stitched from 11 archivesBacktrack! Dreambloom Ruins·⏱ Duration 6:26·👥 4 players·📅 3 weeks ago·by Chiva·Season 3·Client 3.7
Loading fights…✎ Custom7:05
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit32%Lucky37%Crit DMG551.42MLucky DMG288.20MCrit Lucky DMG215.51MMax Hit10.00M
Damage — by skill
Lucky Strike (Tachi)
1677 hits · avg 202K · max 988K
38% of total · 33% crit · 0% lucky
338M38%
Divine Sickle
37 hits · avg 5.9M · max 10M
24% of total · 100% crit · 62% lucky
218M24%
Thundercut - Stage 1
1143 hits · avg 68K · max 324K
9% of total · 31% crit · 62% lucky
78M9%
Storm Scythe (Thundercleave)
215 hits · avg 243K · max 1.1M
6% of total · 34% crit · 66% lucky
52M6%
Storm Scythe
206 hits · avg 241K · max 1.1M
6% of total · 31% crit · 64% lucky
50M6%
Fantasia Impact
31 hits · avg 1.5M · max 4.3M
5% of total · 0% crit · 0% lucky
48M5%
Loadout Snapshot —
NatenkiMoonstrike · DPS · captured as Stormblade
Furious Hammer ★★★★★
Divine Reliance ★★★★★
Setup 1 · Shadow of the Far Sea
Gear Ability Score 58,538 · Illusion 3,507
Skills & Modules
Active Skills
Lucky Strike (Tachi)MoonbladeThunderstrikeMoonblade (Whirling)Arcane! Divine Reliance (Active)Arcane! Furious Hammer★★★★★Encore DamagePassive Effect Encore DamageThundercut - Stage 1Lv30 · T6StormflashLv30 · T6Storm Scythe (Thundercleave)Lv30 · T6Storm ScytheLv30 · T6Fantasia ImpactThundercleaveLv30 · T6Divine SickleLv30 · T6Scythe WheelLv30 · T6Chaos BreakerLv30 · T6Phantom DashOblivion ComboPhantom DashMoonstrikeLv30 · T6
Modules
— pendingTalents
— pendingDeep-Slumber Psychoscope
— pendingSnapshot Stats as captured at upload
Core
Ability Score58,538
Illusion-Breaking Strength3,507
ATK—
MATK—
Max HP289,640
Armor—
Resistance—
Offense
Attack SPD78.57%
Cast Speed45.36%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
This run was captured by a plugin build older than rDPS support — update CombatMeter to see rDPS on new runs