

Abyssal Nappo
killNormalSpeed 96.15⛓ Stitched from 3 archives · 2 uploadsSea-Ringed Reef·⏱ Clear Time 1:24·👥 5 players·📅 1 hour ago·by Chiva, LycoNico··Season 3·Client 3.7
ABAbyssal Nappo✓ Killed
Loading fights…✎ Custom1:46
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit38%Lucky37%Crit DMG225.45MLucky DMG80.10MCrit Lucky DMG62.73MMax Hit6.93M
Damage — by skill
Lucky Strike (Tachi)
1359 hits · avg 125K · max 291K
48% of total · 39% crit · 0% lucky
170M48%
Divine Sickle
25 hits · avg 3M · max 6.9M
21% of total · 100% crit · 52% lucky
76M21%
Fantasia Impact
48 hits · avg 597K · max 1.2M
8% of total · 0% crit · 0% lucky
29M8%
Thundercut - Stage 1
1087 hits · avg 19K · max 103K
6% of total · 39% crit · 62% lucky
20M6%
Storm Scythe (Thundercleave)
200 hits · avg 66K · max 370K
4% of total · 40% crit · 62% lucky
13M4%
Storm Scythe
202 hits · avg 64K · max 370K
4% of total · 39% crit · 63% lucky
13M4%
Loadout Snapshot —
NatenkiMoonstrike · DPS · captured as Stormblade
Divine Reliance ★★★★★
Furious Hammer ★★★★★
Setup 1 · Serene Water Blade
Gear Ability Score 65,612 · Illusion 4,675
Skills & Modules
Active Skills
Phantom DashScythe WheelLv30 · T6Lucky Strike (Tachi)MoonbladeThunderstrikeChaos BreakerLv30 · T6Oblivion ComboFantasia ImpactMoonblade (Whirling)Arcane! Divine Reliance (Active)Arcane! Furious Hammer★★★★★Storm Scythe (Thundercleave)Lv30 · T6Storm ScytheLv30 · T6Thundercut - Stage 1Lv30 · T6StormflashLv30 · T6Encore DamagePassive Effect Encore DamageThundercleaveLv30 · T6Divine SickleLv30 · T6
Modules
— pendingTalents
— pendingDeep-Slumber Psychoscope
— pendingSnapshot Stats as captured at upload
Core
Ability Score65,612
Illusion-Breaking Strength4,675
ATK—
MATK—
Max HP330,951
Armor—
Resistance—
Offense
Attack SPD76.17%
Cast Speed43.86%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
This run was captured by a plugin build older than rDPS support — update CombatMeter to see rDPS on new runs