G
✎ Custom9:43
Over TimeDataScale
Lines
Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit8%Lucky31%Crit DMG7.73MLucky DMG14.89MCrit Lucky DMG1.68MMax Hit624.3K
Damage — by skill
Lucky Strike (Forest Ring)
363 hits · avg 84K · max 128K
46% of total · 9% crit · 0% lucky
30M46%
Infusion (Double Infusion Extra)
154 hits · avg 67K · max 130K
16% of total · 8% crit · 63% lucky
10M16%
Stag Charge
14 hits · avg 406K · max 572K
9% of total · 7% crit · 0% lucky
5.7M9%
Infusion (Left Hand)
79 hits · avg 67K · max 130K
8% of total · 10% crit · 66% lucky
5.3M8%
Fantasia Impact
10 hits · avg 516K · max 624K
8% of total · 0% crit · 0% lucky
5.2M8%
Infusion (Right Hand)
75 hits · avg 68K · max 113K
8% of total · 8% crit · 59% lucky
5.1M8%
Loadout Snapshot —
ArisuMeiSmite · HEAL · captured as Verdant Oracle
Cocoon Tech ★★★★★
Azure Gale ★★★★★
Gear Ability Score 55,060 · Illusion 3,462
Skills & Modules
Active Skills
Lucky Strike (Forest Ring)Wild BloomLv30 · T6Feral Seed - Stage 1Feral Seed - Stage 2Regen Bud: Wild SeedThornsFeral Seed - Seed MeteorRegen Pulse (Pulse Retrospect)Fantasia ImpactStag ChargeLv30 · T6Arcane! Azure Gale★★★★★Infusion (Left Hand)Infusion (Double Infusion Extra)Infusion (Right Hand)Arcane! Cocoon Tech★★★★★
Modules
— pendingTalents
— pendingDeep-Slumber Psychoscope
— pendingSnapshot Stats as captured at upload
Core
Ability Score55,060
Illusion-Breaking Strength3,462
ATK—
MATK—
Max HP236,753
Armor—
Resistance—
Offense
Attack SPD6.37%
Cast Speed63.72%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈125KExperimentalOwn ≈125K + Given —
Own ≈125K·Given —
Buffs given
None
Not counted (given)
Shield2 receivers· 0:10 uptime· no measurable effect
Symbiotic Mark2 receivers· 0:01 uptime· no measurable effect
Healing chain2 receivers· 0:01 uptime· no measurable effect
Buffs received
None
Not counted (received)
Increases Resilience Break Efficiency o…via buffby Teava ·0:04 uptime· no measurable effect