

Divine Punisher
killMaster 6Master ★ 425/425Speed 43.79⛓ Stitched from 2 archivesCursed Radiant Tomb·⏱ Clear Time 3:02·💀 9 defeated·👥 5 players·📅 5 days ago·by April·Season 3·Client 3.7
DIDivine Punisher✓ Killed
Loading fights…✎ Custom2:55
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit92%Lucky1%Crit DMG788.05MLucky DMG15.25MCrit Lucky DMG15.25MMax Hit10.00MDeaths3
Damage — by skill
Falcon Strike
406 hits · avg 854K · max 10M
43% of total · 86% crit · 0% lucky
347M43%
Phantom Eagle (AOE)
1367 hits · avg 105K · max 516K
18% of total · 91% crit · 0% lucky
144M18%
Powerdraw
452 hits · avg 292K · max 684K
16% of total · 100% crit · 9% lucky
132M16%
Implosion (Steel Beak Trigger)
710 hits · avg 88K · max 114K
8% of total · 91% crit · 0% lucky
63M8%
Radiance Barrage
1463 hits · avg 41K · max 113K
7% of total · 90% crit · 0% lucky
60M7%
Arcane! Divine Reliance (Active)
146 hits · avg 82K · max 184K
1% of total · 92% crit · 5% lucky
12M1%
Loadout Snapshot —
AprilFalconry · DPS · captured as MarksmanYou
Rift Recoil ★★★☆☆
Divine Reliance ★★★★★
Setup 1 · Fated Arrow
Gear Ability Score 62,560 · Illusion 4,276
Skills & Modules
Active Skills
Luminary Bolt (Arrow Damage)Luminary Bolt (Gravity Orb)Falcon StrikeArcane! Divine Reliance (Active)Lucky Strike (Bow and Arrow)Celestial Eagle - EagleRadiance BarrageLv30 · T6Arcane! Rift Recoil★★★☆☆Implosion (Steel Beak Trigger)Light PrismPowerdrawLv30 · T6Light Prism (AOE)Arrow RainLv30 · T3Phantom Eagle (AOE)Phantom FalconQuadraflare (First Arrow)Photon Reforge - Quadraflare (AOE)Quadraflare (Second Arrow)Photon Refroge - QuadraflareExplosive Arrow (Talent Explosion)Explosive Arrow (Talent)Double ArrowLv30 · T6BullseyeLv30 · T6
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.1
Endless Mind
EnabledScore 4817 / 22 nodesBattle ImagineArcane! Furious HammerArcane! Divine RelianceStunt! Twin FangsStunt! Blink AmbushStunt! Predator Slash
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score62,560
Illusion-Breaking Strength4,276 → 4,576
ATK4,456 → 6,175
MATK—
Max HP318,681
Armor5,281 → 6,920
Resistance268 → 619
Primary
Strength537 → 1,238
Intellect537 → 1,238
Agility7,173 → 8,521
Endurance34,417 → 38,707
Secondary
Crit59.05% (58,818) → 94.56%
Haste43.02% (37,759) → 88.94%
Luck5.00% → 8.00%
Mastery11.33% (2,820) → 30.33%
Versatility22.36% (8,065) → 25.36%
Block—
Offense
Crit DMG60.64% → 199.87%
Lucky Strike DMG Multiplier40.00% → 42.00%
Attack SPD28.81% → 101.14%
Cast Speed43.02% → 88.94%
Defense
Block DMG Reduction30.00%
DMG Reduction10.00%
Healing & Shields
Healing Output20.00%
Lucky Strike Healing40.00% → 42.00%
Crit Healing50.00%
Elemental
All Element Attack66
Light Attack35
All Element360
All-Element Bonus3.16%
Light Bonus1.00%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈4.4MExperimentalOwn ≈4.4M + Given —
Own ≈4.4M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
Chichu
Lower CD40M damage movedAOEcooldown speedmodelled
Highland Blood28M damage movedAOEdamage %measured
Not counted (received)
Element Stasisby Chichu ·4:45 uptime· no measurable effect
Time Stasisby Chichu ·4:42 uptime· no measurable effect
HP Recoveryby Chichu ·0:56 uptime· no measurable effect
Inspireby Decia ·0:35 uptime· no measurable effect
Inspireby Malerick ·0:25 uptime· no measurable effect
Sandshroudvia buffby Netramnouyer ·0:20 uptime· no measurable effect
Life Barrier shieldby Chichu ·0:20 uptime· no measurable effect
Life Barrierby Chichu ·0:20 uptime· no measurable effect
Applies Inspiration to yourself and all…via buffby Chichu ·0:12 uptime· no measurable effect
#2202705by Chichu ·0:06 uptime· no measurable effect
Healing chainby Chichu ·0:03 uptime· no measurable effect