B
Boss: Golden Juggernaut
failFloor 60·⏱ Duration 3:04·👥 5 players·📅 3 days ago·by Mikochii·Season 3
Loading fights…✎ Custom3:26
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit38%Lucky19%Crit DMG135.09MLucky DMG69.71MCrit Lucky DMG40.94MMax Hit1.52M
Damage — by skill
Tidepool
1912 hits · avg 56K · max 196K
22% of total · 6% crit · 0% lucky
108M22%
Lucky Strike (Staff)
1845 hits · avg 56K · max 181K
21% of total · 6% crit · 0% lucky
104M21%
Frostbeam
1470 hits · avg 47K · max 169K
14% of total · 6% crit · 43% lucky
69M14%
Fantasia Impact
68 hits · avg 924K · max 1.5M
13% of total · 0% crit · 0% lucky
63M13%
Ice Arrow (Frost Explosion)
1591 hits · avg 33K · max 46K
11% of total · 100% crit · 42% lucky
53M11%
Ice Arrow
1590 hits · avg 33K · max 46K
11% of total · 100% crit · 30% lucky
53M11%
Loadout Snapshot —
MikochiiFrostbeam · DPS · captured as Frost MageYou
Divine Reliance ★★☆☆☆
Swift Devour ★★★☆☆
Setup 1 · Staff of Manifested Truth
Gear Ability Score 61,992 · Illusion 4,028
Skills & Modules
Active Skills
Lucky Strike (Staff)Arcane! Divine Reliance (Active)Frost ShockGlacier HymnLv30 · T6Arcane! Swift Devour (Active)Glacier Hymn (Comet)FrostbeamLv30 · T6Ice Arrow (Frost Explosion)Ice ArrowTidepoolLv30 · T6Arcane! Swift Devour (AOE)MaelstromLv30 · T6Fantasia ImpactMeteor StormLv30 · T6Raincall Surge - Stage 1/2Raincall Surge - Stage 3Lv30 · T6Raincall Surge - Final Curved 2Raincall Surge - Final BlowRaincall Surge - Final Curved 1Encore DamagePassive Effect Encore Damage
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.95
Fantasia Impact
EnabledScore 4317 / 22 nodesBattle ImagineArcane! Divine RelianceStunt! Twin FangsStunt! Water of SilenceStunt! Predator SlashArcane! Swift Devour
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score61,992
Illusion-Breaking Strength4,028 → 4,328
ATK5
MATK4,997 → 6,241
Max HP262,831
Armor2,596 → 3,059
Resistance3,723 → 4,128
Primary
Strength522 → 731
Intellect7,447 → 8,256
Agility522 → 731
Endurance32,735 → 36,620
Secondary
Crit5.00% → 6.50%
Haste39.63% (32,830) → 77.97%
Luck39.53% (26,381) → 42.03%
Mastery44.76% (31,650) → 76.86%
Versatility16.76% (5,640) → 20.26%
Block—
Offense
Crit DMG50.00%
Lucky Strike DMG Multiplier50.00% → 60.50%
DMG Bonus vs. Bosses6.00%
Attack SPD7.92% → 15.59%
Cast Speed79.26% → 170.94%
Skill CD Reduction10.00%
Resilience Break Efficiency10.00% → 40.00%
Defense
Block DMG Reduction30.00%
Healing & Shields
Lucky Strike Healing40.00% → 50.50%
Crit Healing50.00%
Elemental
All Element Attack278
Ice Attack45
Ice1,500
Ice Bonus39.09%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈2.6MExperimentalOwn ≈2.6M + Given —
Own ≈2.6M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
Veyzuka
Fiery Battle Will3.7M damage movedAOEcooldown speedmodelled
Not counted (received)
Increases Resilience Break Efficiency o… · #2207121via buffby Veyzuka ·6:47 uptime· no measurable effect
Surging Quintet: HP wave effectby Veyzuka ·6:36 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202113via skillby 1892 ·6:33 uptime· no measurable effect
Flame Note Damagevia skillby Veyzuka ·6:19 uptime· no measurable effect
Applies Inspiration to yourself and all…via buffby 1892 ·3:24 uptime· no measurable effect
Symbiotic Markby 1892 ·3:02 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207122via buffby Veyzuka ·2:38 uptime· no measurable effect
#55341by Veyzuka ·1:28 uptime· no measurable effect
Rhapsody of Flamevia skillby Veyzuka ·1:22 uptime· no measurable effect
Regen Pulse (Pulse Retrospect) · #2202112via skillby 1892 ·1:00 uptime· no measurable effect
Wild Bloom · #21402via skillby 1892 ·0:41 uptime· no measurable effect
Encoreby Veyzuka ·0:30 uptime· no measurable effect
Wild Bloom · #21411via skillby 1892 ·0:28 uptime· no measurable effect
Healing chainby 1892 ·0:07 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby 1892 ·0:01 uptime· no measurable effect