B
Boss: Bloodthirsty Furball
kill⛓ Stitched from 2 archivesFloor 20·⏱ Clear Time 1:07·👥 5 players·📅 2 weeks ago·by Void·Season 3·Client 3.7
Loading fights…✎ Custom1:15
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit6%Lucky34%Crit DMG8.97MLucky DMG36.72MCrit Lucky DMG2.53MMax Hit1.27M
Damage — by skill
Lucky Strike (Forest Ring)
281 hits · avg 184K · max 363K
39% of total · 6% crit · 0% lucky
52M39%
Infusion (Double Infusion Extra)
119 hits · avg 216K · max 408K
20% of total · 3% crit · 70% lucky
26M20%
Infusion (Left Hand)
61 hits · avg 223K · max 612K
10% of total · 8% crit · 62% lucky
14M10%
Infusion (Right Hand)
58 hits · avg 220K · max 612K
10% of total · 5% crit · 72% lucky
13M10%
Stag Charge
12 hits · avg 795K · max 1M
7% of total · 0% crit · 0% lucky
9.5M7%
Fantasia Impact
6 hits · avg 1.1M · max 1.3M
5% of total · 0% crit · 0% lucky
6.6M5%
Loadout Snapshot —
VoidSmite · DPS · captured as Verdant OracleYou
Cocoon Tech ★★★★★
Swift Devour ★★★★★
Setup 1 · Ring of True Genesis
Gear Ability Score 62,762 · Illusion 3,979
Skills & Modules
Active Skills
Regen Pulse (Pulse Retrospect)Lucky Strike (Forest Ring)Wild BloomLv30 · T6Regen Bud: Wild SeedThornsArcane! Swift Devour (AOE)Feral Seed - Stage 1Feral Seed - Stage 2Feral Seed - Seed MeteorStag ChargeLv30 · T6Fantasia ImpactArcane! Swift Devour (Active)Infusion (Left Hand)Infusion (Double Infusion Extra)Infusion (Right Hand)Arcane! Cocoon Tech★★★★★Encore DamagePassive Effect Encore Damage
Modules
Effect Totalsacross 5 modules
Talents
40 / 40drag to pan · scroll to zoom
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.100
Fantasia Impact
EnabledScore 5017 / 22 nodesBattle ImagineArcane! Cocoon TechArcane! Blessing of LifeArcane! Swift DevourArcane! Blazing AxeArcane! Flame Spirit's Fortune
drag to pan · scroll to zoom
Allocated nodeSocketed factorUnlocked, emptyNot taken
Snapshot Stats as captured at upload
Core
Ability Score62,762
Illusion-Breaking Strength3,979 → 4,279
ATK4 → 5
MATK4,762 → 7,811
Max HP251,745
Armor2,657 → 3,102
Resistance3,154 → 3,464
Primary
Strength526 → 675
Intellect6,308 → 6,929
Agility526 → 675
Endurance34,662 → 38,412
Secondary
Crit6.59% (810) → 8.09%
Haste11.43% (6,457) → 13.11%
Luck56.62% (51,270) → 71.12%
Mastery57.27% (49,550) → 88.26%
Versatility17.78% (5,445) → 21.78%
Block—
Offense
Crit DMG50.00%
Lucky Strike DMG Multiplier45.00% → 169.46%
Attack SPD2.28% → 5.62%
Cast Speed38.08% → 56.22%
Resilience Break Efficiency10.00% → 40.00%
Defense
Block DMG Reduction30.00%
DMG Reduction25.00%
Healing & Shields
Shield17.02% → 26.47%
Lucky Strike Healing40.00% → 57.78%
Crit Healing50.00%
Elemental
All Element Attack138
Forest Attack50
Forest Bonus43.69%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS 1.9MExperimentalOwn 1.9M + Given —
Own 1.9M·Given —
Buffs given
None
Not counted (given)
Nature Ward · #2202113via skill4 receivers· 1:10 uptime· no measurable effect
Wild Bloom · #21402via skill4 receivers· 0:46 uptime· no measurable effect
Wild Bloom · #21411via skill4 receivers· 0:37 uptime· no measurable effect
Nature Ward · #2202112via skill4 receivers· 0:30 uptime· no measurable effect
Shield4 receivers· 0:26 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buff4 receivers· 0:23 uptime· no measurable effect
Healing chain4 receivers· 0:06 uptime· no measurable effect
Symbiotic Mark4 receivers· 0:01 uptime· no measurable effect
Buffs received
None
Not counted (received)
Life Barrier shieldby Kinosuke ·0:20 uptime· no measurable effect
Life Barrierby Kinosuke ·0:20 uptime· no measurable effect
Life Barrier shieldby Raelynrae ·0:20 uptime· no measurable effect
Life Barrierby Raelynrae ·0:20 uptime· no measurable effect
HP Recoveryby Raelynrae ·0:20 uptime· no measurable effect
Energy Guardby ELJackolito ·0:20 uptime· no measurable effect
Shieldby Raelynrae ·0:20 uptime· no measurable effect
Wild Bloom · #21411via skillby Raelynrae ·0:15 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207122via buffby Kinosuke ·0:14 uptime· no measurable effect
Wild Bloom · #21402via skillby Raelynrae ·0:10 uptime· no measurable effect
Encoreby Kinosuke ·0:10 uptime· no measurable effect
#55341by Kinosuke ·0:07 uptime· no measurable effect
Bloomhealvia skillby Raelynrae ·0:07 uptime· no measurable effect
Surging Quintet: HP wave effectby Kinosuke ·0:03 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207121via buffby Kinosuke ·0:02 uptime· no measurable effect
Rock the Stage · #55315via skillby Kinosuke ·0:02 uptime· no measurable effect
Rock the Stage · #55344via skillby Kinosuke ·0:02 uptime· no measurable effect
String Strike - Stage 1via skillby Kinosuke ·0:01 uptime· no measurable effect
Rock the Stage · #55346via skillby Kinosuke ·0:01 uptime· no measurable effect
When Wild Bloom heals a target, it also…via buffby Raelynrae ·0:01 uptime· no measurable effect
Rest Command: activeby Raelynrae ·0:01 uptime· no measurable effect
Vines' Embrace - Stage 1via skillby Raelynrae ·0:01 uptime· no measurable effect
Functional Ampby Kinosuke ·0:01 uptime· no measurable effect