

Light·Tonatiuh
killBacktrackSpeed 36.75⛓ Stitched from 8 archives · 2 uploadsBacktrack! Floating Island - Dragon Shackles·⏱ Duration 2:23·👥 5 players·📅 4 weeks ago·by Cill, Chiva··Season 3·Client 3.7
Loading fights…✎ Custom2:40
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Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
Crit28%Lucky36%Crit DMG81.23MLucky DMG41.29MCrit Lucky DMG29.88MMax Hit8.32M
Damage — by skill
Lucky Strike (Tachi)
239.92219099432606 hits · avg 196K · max 401K
36% of total · 34% crit · 0% lucky
47M36%
Divine Sickle
4.997269859450037 hits · avg 7.5M · max 8.3M
28% of total · 100% crit · 60% lucky
37M28%
Thundercut - Stage 1
142.95904789175054 hits · avg 63K · max 125K
7% of total · 23% crit · 60% lucky
9M7%
Storm Scythe
26.99317464862509 hits · avg 239K · max 444K
5% of total · 30% crit · 52% lucky
6.4M5%
Storm Scythe (Thundercleave)
26.99317464862509 hits · avg 235K · max 419K
5% of total · 30% crit · 59% lucky
6.3M5%
Fantasia Impact
3.9986349297250188 hits · avg 1.5M · max 1.7M
5% of total · 0% crit · 0% lucky
6M5%
Loadout Snapshot —
NatenkiMoonstrike · DPS · captured as Stormblade
Furious Hammer ★★★★★
Divine Reliance ★★★★★
Setup 1 · Shadow of the Far Sea
Gear Ability Score 57,112 · Illusion 3,210
Skills & Modules
Active Skills
Lucky Strike (Tachi)MoonbladeThunderstrikeArcane! Divine Reliance (Active)Arcane! Furious Hammer★★★★★Chaos BreakerLv30 · T6Thundercut - Stage 1Lv30 · T6StormflashLv30 · T6Encore DamageStorm ScytheLv30 · T6Storm Scythe (Thundercleave)Lv30 · T6Passive Effect Encore DamageMoonblade (Whirling)Fantasia ImpactThundercleaveLv30 · T6Divine SickleLv30 · T6Touch of Frost
Modules
— pendingTalents
— pendingDeep-Slumber Psychoscope
— pendingSnapshot Stats as captured at upload
Core
Ability Score57,112
Illusion-Breaking Strength3,210
ATK—
MATK—
Max HP282,894
Armor—
Resistance—
Offense
Attack SPD76.65%
Cast Speed42.91%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
This run was captured by a plugin build older than rDPS support — update CombatMeter to see rDPS on new runs