Sea-Ringed Reef

partialMaster 15
Chaotic - Sea-Ringed Reef·⏱ Duration 0:19·👥 1 players·📅 5 days ago·by Eiori·Season 3
⤓ Raw log
✎ Custom0:19
Over TimeData
Scale
025K50K75K100K0:000:050:100:150:19
Lines
Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
1
—
00 total
—no series
—
—
0 · 0.0% of this run
Damage — by skill
No data for this metric.
Loadout Snapshot —EioriMoonstrike · DPS · captured as StormbladeYouDivine Reliance ★★★★★Furious Hammer ★★★★★

Gear Ability Score 66,187 · Illusion 4,375

Gear hidden by this player
The owner chose to keep this private

Skills & Modules

Active Skills
—
Modules
Modules hidden by this player

Talents

Talents hidden by this player
Deep-Slumber PsychoscopeEchoes of Ember - Concerto of Illusion and RealityLv.100
Deep-Slumber Psychoscope·

Fantasia Impact

EnabledScore 4817 / 22 nodes
Battle ImagineArcane! Furious HammerArcane! Divine RelianceStunt! Twin FangsStunt! Blink AmbushStunt! Predator Slash
Allocated nodeSocketed factorUnlocked, emptyNot taken

Snapshot Stats as captured at upload

Core
Ability Score66,187
Illusion-Breaking Strength4,375 → 4,675
ATK6,460 → 6,792
MATK—
Max HP329,121
Armor5,330 → 5,777
Resistance284 → 362
Primary
Strength569 → 724
Intellect569 → 724
Agility7,656 → 7,812
Endurance36,019 → 39,904
Secondary
Crit29.31% (16,065) → 30.81%
Haste42.04% (36,274) → 43.62%
Luck47.78% (37,395) → 51.56%
Mastery6.00% → 7.50%
Versatility27.08% (10,400) → 29.92%
Block—
Offense
Crit DMG87.00% → 97.20%
Lucky Strike DMG Multiplier50.00% → 115.01%
Attack SPD79.26% → 81.79%
Cast Speed42.04% → 43.62%
Defense
Block DMG Reduction30.00%
DMG Reduction20.00%
Healing & Shields
Lucky Strike Healing40.00% → 52.89%
Crit Healing62.00%
Elemental
All Element Attack304
Thunder Attack45
All Element440
Thunder1,500
All-Element Bonus3.84%
Thunder Bonus12.00%

ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.

This session has no player damage to attribute (heal-only or damage taken only), so rDPS is not defined