

Abyssal Nappo
killMaster 6Master ★ 425/425⛓ Stitched from 4 archivesSea-Ringed Reef·⏱ Clear Time 5:35·💀 2 defeated·👥 5 players·📅 4 days ago·by Harunaツ·Season 3
ABAbyssal Nappo✓ Killed
Loading fights…✎ Custom14:06
Over TimeDataScale
Lines
Table ranked by DPS
Players
Select a player to see their build
#
Player
Parsei
Encounter DPS
Active DPS
OwnExp
GivenExp
Damage
1
—
1.7M648M total
3.2M201s active
≈1.7M
—
648M · 27.2% of this run
Crit0%Lucky0%Max Hit10.00M
Damage — by skill
Arcane! Azure Gale
50 hits · avg 7.4M · max 10M
57% of total · 0% crit · 0% lucky
372M57%
Wild Wolf - Basic Attack
375 hits · avg 309K · max 422K
18% of total · 0% crit · 0% lucky
116M18%
Storm Arrow
455 hits · avg 125K · max 151K
9% of total · 0% crit · 0% lucky
57M9%
Wild Wolf - Coordinated Attack
134 hits · avg 404K · max 703K
8% of total · 0% crit · 0% lucky
54M8%
Wild Wolf - Powerful Pounce
38 hits · avg 518K · max 703K
3% of total · 0% crit · 0% lucky
20M3%
Passive Effect Encore Damage
62 hits · avg 204K · max 246K
2% of total · 0% crit · 0% lucky
13M2%
Loadout Snapshot —
神射手Wildpack · DPS · captured as Marksman
Azure Gale ☆☆☆☆☆
Setup 1 · Novice Longbow
Gear Ability Score 597 · Illusion 3,585
Skills & Modules
Active Skills
Wild Wolf - Basic AttackWild Wolf - Powerful PounceArcane! Azure Gale☆☆☆☆☆Encore DamagePassive Effect Encore DamageStorm ArrowWild Wolf - Coordinated AttackWild Wolf - Foxen PounceBullseyeBullseye - Final Blow
Modules
— pendingTalents
— pendingDeep-Slumber Psychoscope
— pendingSnapshot Stats as captured at upload
Core
Ability Score597
Illusion-Breaking Strength3,585
ATK—
MATK—
Max HP291,544
Armor—
Resistance—
Offense
Attack SPD0.01%
Cast Speed0.03%
ExperimentalExperimental: rDPS, Own, Given and the Buffs tab are a research view. The numbers will change as more players upload and the model is checked against real fights. Parse and rankings still use raw DPS.
FFLogs-style rDPS ≈1.7MExperimentalOwn ≈1.7M + Given —
Own ≈1.7M·Given —
Buffs given
None
Not counted (given)
None
Buffs received
None
Not counted (received)
Increases Resilience Break Efficiency o… · #2207122via buffby Harunaツ ·3:44 uptime· no measurable effect
Flame Note Damagevia skillby Harunaツ ·3:01 uptime· no measurable effect
Heroic Melodyvia skillby Harunaツ ·2:01 uptime· no measurable effect
Rhapsody of Flamevia skillby Harunaツ ·1:34 uptime· no measurable effect
Encoreby Harunaツ ·1:00 uptime· no measurable effect
Haste Bonusby Harunaツ ·1:00 uptime· no measurable effect
Increases Resilience Break Efficiency o… · #2207121via buffby Harunaツ ·0:44 uptime· no measurable effect
Surging Quintet: HP wave effectby Harunaツ ·0:33 uptime· no measurable effect
Infinite Rhapsody · #55315via skillby Harunaツ ·0:30 uptime· no measurable effect
Infinite Rhapsody · #55346via skillby Harunaツ ·0:03 uptime· no measurable effect
Fierce Strikevia skillby Harunaツ ·0:02 uptime· no measurable effect
String Strike - Stage 1via skillby Harunaツ ·0:01 uptime· no measurable effect
3
—
1.1M427M total
2.6M164s active
≈1.1M
—
427M · 18.0% of this run
4
—
1.1M414M total
2.5M169s active
≈1.1M
—
414M · 17.4% of this run
5
—
1M387M total
4.3M90s active
≈1M
—
387M · 16.3% of this run